Scripts/Spell: Remove redundant type-check in Ashbringer script (thanks machi/kaelima)
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@@ -1047,9 +1047,6 @@ class spell_item_ashbringer : public SpellScriptLoader
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PreventHitDefaultEffect(effIndex);
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Unit* caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (Player* player = caster->ToPlayer())
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{
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uint32 sound_id = RAND( SOUND_ASHBRINGER_1, SOUND_ASHBRINGER_2, SOUND_ASHBRINGER_3, SOUND_ASHBRINGER_4, SOUND_ASHBRINGER_5, SOUND_ASHBRINGER_6,
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