*Correct typo in CastSpeedSlow spellgroup - by tassader1000, thanks azazel_kon for sql
*Fix a compile typo in prev commit. --HG-- branch : trunk
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@@ -7133,6 +7133,7 @@ void Spell::EffectChargeDest(uint32 /*i*/)
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{
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if (m_targets.HasDst())
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{
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float x, y, z;
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m_targets.m_dstPos.GetPosition(x, y, z);
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m_caster->GetMotionMaster()->MoveCharge(x, y, z);
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}
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