Core: Fix a few warnings here and there.
--HG-- branch : trunk
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@@ -164,9 +164,9 @@ void LFGScripts::OnLogin(Player* player)
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// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
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}
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void LFGScripts::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent)
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void LFGScripts::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
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if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
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sLFGMgr->InitializeLockedDungeons(player);
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}
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}
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