Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
@@ -57,7 +57,7 @@ public:
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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player->CLOSE_GOSSIP_MENU();
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@@ -172,7 +172,7 @@ public:
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch(uiAction)
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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player->CLOSE_GOSSIP_MENU();
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@@ -348,7 +348,7 @@ public:
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void EnterCombat(Unit* who)
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{
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uint32 rnd = rand()%2;
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switch(rnd)
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switch (rnd)
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{
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case 0: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1, me, who); break;
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case 1: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2, me, who); break;
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@@ -402,10 +402,10 @@ public:
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return;
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}
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switch(CurrWP)
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switch (CurrWP)
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{
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case 0:
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switch(Step)
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switch (Step)
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{
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case 0:
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me->Say(CLINTAR_SPIRIT_SAY_START, 0, PlayerGUID);
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@@ -418,7 +418,7 @@ public:
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}
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break;
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case 6:
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switch(Step)
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switch (Step)
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{
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case 0:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
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@@ -433,7 +433,7 @@ public:
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}
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break;
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case 15:
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switch(Step)
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switch (Step)
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{
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case 0:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
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@@ -447,7 +447,7 @@ public:
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}
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break;
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case 16:
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switch(Step)
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switch (Step)
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{
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case 0:
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DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player);
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@@ -460,7 +460,7 @@ public:
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}
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break;
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case 20:
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switch(Step)
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switch (Step)
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{
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case 0:
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{
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@@ -480,7 +480,7 @@ public:
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}
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break;
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case 24:
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switch(Step)
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switch (Step)
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{
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case 0:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
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@@ -494,7 +494,7 @@ public:
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}
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break;
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case 25:
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switch(Step)
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switch (Step)
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{
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case 0:
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DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player);
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@@ -507,7 +507,7 @@ public:
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}
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break;
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case 40:
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switch(Step)
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switch (Step)
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{
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case 0:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
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