Cosmetic: Multiple cosmetic changes

- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
Spp
2011-09-29 12:43:05 +02:00
parent 8b820baa73
commit b16d2245bb
390 changed files with 1545 additions and 1545 deletions
@@ -204,7 +204,7 @@ public:
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch(uiAction)
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
@@ -238,7 +238,7 @@ public:
void WaypointReached(uint32 uiPoint)
{
switch(uiPoint)
switch (uiPoint)
{
case 4:
SetEscortPaused(true);
@@ -109,7 +109,7 @@ public:
void OnGameObjectCreate(GameObject* go)
{
switch(go->GetEntry())
switch (go->GetEntry())
{
case GO_FIRE_OF_AKU_MAI_1:
m_uiShrine1GUID = go->GetGUID();
@@ -143,7 +143,7 @@ public:
void SetData(uint32 uiType, uint32 uiData)
{
switch(uiType)
switch (uiType)
{
case TYPE_GELIHAST:
m_auiEncounter[0] = uiData;
@@ -213,7 +213,7 @@ public:
uint32 GetData(uint32 uiType)
{
switch(uiType)
switch (uiType)
{
case TYPE_GELIHAST:
return m_auiEncounter[0];
@@ -234,7 +234,7 @@ public:
uint64 GetData64(uint32 uiData)
{
switch(uiData)
switch (uiData)
{
case DATA_TWILIGHT_LORD_KELRIS:
return m_uiTwilightLordKelrisGUID;
@@ -311,7 +311,7 @@ public:
void GainSoulCharge(Player* victim)
{
switch(victim->getClass())
switch (victim->getClass())
{
case CLASS_PRIEST:
case CLASS_PALADIN:
@@ -54,7 +54,7 @@ public:
{
player->PlayerTalkClass->ClearMenus();
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
switch(uiAction)
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
ai->StartEvent(player);
@@ -131,7 +131,7 @@ public:
player->PlayerTalkClass->ClearMenus();
hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
ai->DeSpawnVeins();//despawn the alliance veins
switch(uiAction)
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
ai->StartEvent(player);
@@ -361,7 +361,7 @@ void hyjalAI::Reset()
EnemyCount = 0;
// Set faction properly based on Creature entry
switch(me->GetEntry())
switch (me->GetEntry())
{
case JAINA:
Faction = 0;
@@ -450,7 +450,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
SpawnLoc[i] = Base[random][i];
}
Creature* creature = NULL;
switch(entry)
switch (entry)
{
case 17906: //GARGOYLE
@@ -463,7 +463,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
creature = me->SummonCreature(entry, SpawnPointSpecial[SPAWN_GARG_GATE][0]+irand(-10, 10), SpawnPointSpecial[SPAWN_GARG_GATE][1]+irand(-10, 10), SpawnPointSpecial[SPAWN_GARG_GATE][2]+irand(-10, 10), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
}
break;
case 17907: //FROST_WYRM ,
case 17907: //FROST_WYRM,
if (FirstBossDead && WaveCount == 1) //summon at gate
creature = me->SummonCreature(entry, SpawnPointSpecial[SPAWN_WYRM_GATE][0], SpawnPointSpecial[SPAWN_WYRM_GATE][1], SpawnPointSpecial[SPAWN_WYRM_GATE][2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
else
@@ -492,7 +492,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
creature->setActive(true);
switch(entry)
switch (entry)
{
case NECROMANCER:
case ABOMINATION:
@@ -751,7 +751,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
if (DoHide)
{
DoHide = false;
switch(me->GetEntry())
switch (me->GetEntry())
{
case JAINA:
if (pInstance && pInstance->GetData(DATA_ALLIANCE_RETREAT))
@@ -810,7 +810,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
IsDummy = true;
bRetreat = false;
HideNearPos(me->GetPositionX(), me->GetPositionY());
switch(me->GetEntry())
switch (me->GetEntry())
{
case JAINA://jaina
HideNearPos(5037.76f, -1889.71f);
@@ -892,7 +892,7 @@ void hyjalAI::UpdateAI(const uint32 diff)
Unit* target = NULL;
switch(Spells[i].TargetType)
switch (Spells[i].TargetType)
{
case TARGETTYPE_SELF: target = me; break;
case TARGETTYPE_RANDOM: target = SelectTarget(SELECT_TARGET_RANDOM, 0); break;
@@ -1071,7 +1071,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
if (!Teleported)
return;
Overrun = false;//execute once
switch(faction)
switch (faction)
{
case 0://alliance
for (uint8 i = 0; i < 92; ++i)//summon fires
@@ -197,7 +197,7 @@ void hyjal_trashAI::UpdateAI(const uint32 /*diff*/)
{
for (uint8 i = 0; i < 4; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
switch(OverrunType)
switch (OverrunType)
{
case 0:
AddWaypoint(4, AllianceOverrunWP[22][0]+irand(-3, 3), AllianceOverrunWP[22][1]+irand(-3, 3), AllianceOverrunWP[22][2]);
@@ -257,7 +257,7 @@ void hyjal_trashAI::UpdateAI(const uint32 /*diff*/)
{
for (uint8 i = 0; i < 4; ++i)
AddWaypoint(i, AllianceWPs[i][0]+irand(-3, 3), AllianceWPs[i][1]+irand(-3, 3), AllianceWPs[i][2]);
switch(OverrunType)
switch (OverrunType)
{
case 0:
AddWaypoint(4, AllianceOverrunWP[1][0]+irand(-3, 3), AllianceOverrunWP[1][1]+irand(-3, 3), AllianceOverrunWP[1][2]);
@@ -332,7 +332,7 @@ void hyjal_trashAI::UpdateAI(const uint32 /*diff*/)
{
for (uint8 i = 0; i < 6; ++i)
AddWaypoint(i, HordeWPs[i][0]+irand(-3, 3), HordeWPs[i][1]+irand(-3, 3), HordeWPs[i][2]);
switch(OverrunType)
switch (OverrunType)
{
case 0:
AddWaypoint(5, HordeOverrunWP[16][0]+irand(-10, 10), HordeOverrunWP[16][1]+irand(-10, 10), HordeOverrunWP[16][2]);
@@ -117,7 +117,7 @@ public:
void OnGameObjectCreate(GameObject* go)
{
switch(go->GetEntry())
switch (go->GetEntry())
{
case 182060:
HordeGate = go->GetGUID();
@@ -141,7 +141,7 @@ public:
void OnCreatureCreate(Creature* creature)
{
switch(creature->GetEntry())
switch (creature->GetEntry())
{
case 17767: RageWinterchill = creature->GetGUID(); break;
case 17808: Anetheron = creature->GetGUID(); break;
@@ -156,7 +156,7 @@ public:
uint64 GetData64(uint32 identifier)
{
switch(identifier)
switch (identifier)
{
case DATA_RAGEWINTERCHILL: return RageWinterchill;
case DATA_ANETHERON: return Anetheron;
@@ -173,7 +173,7 @@ public:
void SetData(uint32 type, uint32 data)
{
switch(type)
switch (type)
{
case DATA_RAGEWINTERCHILLEVENT: m_auiEncounter[0] = data; break;
case DATA_ANETHERONEVENT:
@@ -282,7 +282,7 @@ public:
uint32 GetData(uint32 type)
{
switch(type)
switch (type)
{
case DATA_RAGEWINTERCHILLEVENT: return m_auiEncounter[0];
case DATA_ANETHERONEVENT: return m_auiEncounter[1];
@@ -126,7 +126,7 @@ public:
void UpdateAI(const uint32 diff)
{
switch(Phase)
switch (Phase)
{
case COMBAT:
//Return since we have no target
@@ -195,7 +195,7 @@ public:
case OUTRO:
if (uiOutroTimer < diff)
{
switch(uiOutroStep)
switch (uiOutroStep)
{
case 1:
DoScriptText(SAY_ESCAPE_SPEECH_1, me);
@@ -377,7 +377,7 @@ public:
if (pInstance) {
pInstance->SetData(DATA_ARTHAS_EVENT, NOT_STARTED);
switch(pInstance->GetData(DATA_ARTHAS_EVENT))
switch (pInstance->GetData(DATA_ARTHAS_EVENT))
{
case NOT_STARTED:
bStepping = true;
@@ -448,7 +448,7 @@ public:
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
switch (uiPointId)
{
case 0:
case 1:
@@ -575,7 +575,7 @@ public:
{
if (uiPhaseTimer <= diff)
{
switch(uiStep)
switch (uiStep)
{
//After reset
case 0:
@@ -149,7 +149,7 @@ public:
uint8 GetRiftWaveId()
{
switch(mRiftPortalCount)
switch (mRiftPortalCount)
{
case 6:
mRiftWaveId = 2;
@@ -166,7 +166,7 @@ public:
void SetData(uint32 type, uint32 data)
{
switch(type)
switch (type)
{
case TYPE_MEDIVH:
if (data == SPECIAL && m_auiEncounter[0] == IN_PROGRESS)
@@ -237,7 +237,7 @@ public:
uint32 GetData(uint32 type)
{
switch(type)
switch (type)
{
case TYPE_MEDIVH:
return m_auiEncounter[0];
@@ -103,7 +103,7 @@ public:
void OnCreatureCreate(Creature* creature)
{
switch(creature->GetEntry())
switch (creature->GetEntry())
{
case THRALL_ENTRY:
ThrallGUID = creature->GetGUID();
@@ -127,7 +127,7 @@ public:
return;
}
switch(type)
switch (type)
{
case TYPE_BARREL_DIVERSION:
{
@@ -202,7 +202,7 @@ public:
uint32 GetData(uint32 data)
{
switch(data)
switch (data)
{
case TYPE_BARREL_DIVERSION:
return m_auiEncounter[0];
@@ -222,7 +222,7 @@ public:
uint64 GetData64(uint32 data)
{
switch(data)
switch (data)
{
case DATA_THRALL:
return ThrallGUID;
@@ -202,7 +202,7 @@ public:
{
player->PlayerTalkClass->ClearMenus();
InstanceScript* pInstance = creature->GetInstanceScript();
switch(uiAction)
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
@@ -301,7 +301,7 @@ public:
if (!pInstance)
return;
switch(i)
switch (i)
{
case 8:
SetRun(false);
@@ -513,7 +513,7 @@ public:
void JustSummoned(Creature* summoned)
{
switch(summoned->GetEntry())
switch (summoned->GetEntry())
{
//TODO: make Scarloc start into event instead, and not start attack directly
case MOB_ENTRY_BARN_GUARDSMAN:
@@ -633,7 +633,7 @@ public:
void WaypointReached(uint32 i)
{
switch(i)
switch (i)
{
case 6:
DoScriptText(SAY_TA_FREE, me);
@@ -85,7 +85,7 @@ public:
return;
}
switch(go->GetEntry())
switch (go->GetEntry())
{
case GO_WHELP_SPAWNER:
Position goPos;
@@ -141,7 +141,7 @@ public:
void SetData(uint32 uiType, uint32 uiData)
{
switch(uiType)
switch (uiType)
{
case DATA_ONYXIA:
m_auiEncounter[0] = uiData;
@@ -174,7 +174,7 @@ public:
void SetData64(uint32 uiType, uint64 uiData)
{
switch(uiType)
switch (uiType)
{
case DATA_FLOOR_ERUPTION_GUID:
FloorEruptionGUID[1] = FloorEruptionGUID[0];
@@ -186,7 +186,7 @@ public:
uint32 GetData(uint32 uiType)
{
switch(uiType)
switch (uiType)
{
case DATA_ONYXIA:
return m_auiEncounter[0];
@@ -197,7 +197,7 @@ public:
uint64 GetData64(uint32 uiData)
{
switch(uiData)
switch (uiData)
{
case DATA_ONYXIA_GUID:
return m_uiOnyxiasGUID;
@@ -238,7 +238,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0)
{
switch(criteria_id)
switch (criteria_id)
{
case ACHIEV_CRITERIA_MANY_WHELPS_10_PLAYER: // Criteria for achievement 4403: Many Whelps! Handle It! (10 player) Hatch 50 eggs in 10s
case ACHIEV_CRITERIA_MANY_WHELPS_25_PLAYER: // Criteria for achievement 4406: Many Whelps! Handle It! (25 player) Hatch 50 eggs in 10s
@@ -100,7 +100,7 @@ public:
void OnGameObjectCreate(GameObject* go)
{
switch(go->GetEntry())
switch (go->GetEntry())
{
case GO_GONG:
uiGongGUID = go->GetGUID();
@@ -118,7 +118,7 @@ public:
{
uiGongWaves = uiData;
switch(uiGongWaves)
switch (uiGongWaves)
{
case 9:
case 14:
@@ -139,7 +139,7 @@ public:
uint32 uiCreature = 0;
uint8 uiSummonTimes = 0;
switch(uiGongWaves)
switch (uiGongWaves)
{
case 1:
uiCreature = CREATURE_TOMB_FIEND;
@@ -186,7 +186,7 @@ public:
uint32 GetData(uint32 uiType)
{
switch(uiType)
switch (uiType)
{
case DATA_GONG_WAVES:
return uiGongWaves;
@@ -197,7 +197,7 @@ public:
uint64 GetData64(uint32 uiType)
{
switch(uiType)
switch (uiType)
{
case DATA_GONG: return uiGongGUID;
}
@@ -69,7 +69,7 @@ public:
void OnGameObjectCreate(GameObject* go)
{
switch(go->GetEntry())
switch (go->GetEntry())
{
case 21099: DoorWardGUID = go->GetGUID(); break;
}
@@ -78,7 +78,7 @@ public:
void Update(uint32 /*diff*/)
{
if (WardKeeperDeath == WARD_KEEPERS_NR)
if(GameObject* pGo = instance->GetGameObject(DoorWardGUID))
if (GameObject* pGo = instance->GetGameObject(DoorWardGUID))
{
pGo->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
pGo->SetGoState(GO_STATE_ACTIVE);
@@ -87,7 +87,7 @@ public:
void SetData(uint32 type, uint32 /*data*/)
{
switch(type)
switch (type)
{
case EVENT_WARD_KEEPER: WardKeeperDeath++; break;
}
@@ -54,7 +54,7 @@ class boss_kurinnaxx : public CreatureScript
_Reset();
_enraged = false;
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8000);
events.ScheduleEvent(EVENT_SANDTRAP, urand(5000,15000));
events.ScheduleEvent(EVENT_SANDTRAP, urand(5000, 15000));
events.ScheduleEvent(EVENT_TRASH, 1000);
events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
}
@@ -91,7 +91,7 @@ class boss_kurinnaxx : public CreatureScript
target->CastSpell(target, SPELL_SANDTRAP, true);
else if (Unit* victim = me->getVictim())
victim->CastSpell(victim, SPELL_SANDTRAP, true);
events.ScheduleEvent(EVENT_SANDTRAP, urand(5000,15000));
events.ScheduleEvent(EVENT_SANDTRAP, urand(5000, 15000));
break;
case EVENT_WIDE_SLASH:
DoCast(me, SPELL_WIDE_SLASH);
@@ -152,7 +152,7 @@ class boss_moam : public CreatureScript
for (std::list<Unit*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
DoCast(*itr, SPELL_DRAIN_MANA);
events.ScheduleEvent(EVENT_DRAIN_MANA, urand(5000,15000));
events.ScheduleEvent(EVENT_DRAIN_MANA, urand(5000, 15000));
break;
}/*
case EVENT_WIDE_SLASH:
@@ -592,7 +592,7 @@ public:
//Get random but only if we have more than one unit on threat list
if (temp.size() > 1)
advance (j , rand() % (temp.size() - 1));
advance (j, rand() % (temp.size() - 1));
return (*j);
}
@@ -916,7 +916,7 @@ public:
void DoAction(const int32 param)
{
switch(param)
switch (param)
{
case ACTION_FLESH_TENTACLE_KILLED:
++FleshTentaclesKilled;
@@ -145,7 +145,7 @@ public:
if (DoGetThreat(target))
DoModifyThreatPercent(target, -100);
switch(urand(0, 2))
switch (urand(0, 2))
{
case 0:
DoTeleportPlayer(target, -8106.0142f, 1289.2900f, -74.419533f, 5.112f);
@@ -91,7 +91,7 @@ public:
uint32 GetData(uint32 type)
{
switch(type)
switch (type)
{
case DATA_VEMISDEAD:
if (IsBossDied[0])
@@ -119,7 +119,7 @@ public:
uint64 GetData64 (uint32 identifier)
{
switch(identifier)
switch (identifier)
{
case DATA_SKERAM:
return SkeramGUID;
@@ -137,7 +137,7 @@ public:
void SetData(uint32 type, uint32 data)
{
switch(type)
switch (type)
{
case DATA_VEM_DEATH:
IsBossDied[0] = true;
@@ -158,7 +158,7 @@ public:
void OnGameObjectCreate(GameObject* go)
{
switch(go->GetEntry())
switch (go->GetEntry())
{
case GO_END_DOOR:
EndDoorGUID = go->GetGUID();
@@ -168,7 +168,7 @@ public:
uint32 GetData(uint32 type)
{
switch(type)
switch (type)
{
case EVENT_PYRAMID:
return PyramidPhase;
@@ -178,7 +178,7 @@ public:
uint64 GetData64(uint32 data)
{
switch(data)
switch (data)
{
case ENTRY_ZUMRAH:
return ZumrahGUID;
@@ -200,7 +200,7 @@ public:
void SetData(uint32 type, uint32 data)
{
switch(type)
switch (type)
{
case EVENT_PYRAMID:
PyramidPhase=data;
@@ -322,7 +322,7 @@ public:
}
bool IsWaveAllDead(){
for(std::list<uint64>::iterator itr = addsAtBase.begin(); itr != addsAtBase.end(); ++itr)
for (std::list<uint64>::iterator itr = addsAtBase.begin(); itr != addsAtBase.end(); ++itr)
{
if (Creature* add = instance->GetCreature((*itr)))
{
@@ -330,7 +330,7 @@ public:
return false;
}
}
for(std::list<uint64>::iterator itr = movedadds.begin(); itr != movedadds.end(); ++itr)
for (std::list<uint64>::iterator itr = movedadds.begin(); itr != movedadds.end(); ++itr)
{
if (Creature* add = instance->GetCreature(((*itr))))
{
@@ -24,7 +24,7 @@ enum zfPyramidPhases
{
PYRAMID_NOT_STARTED, //default
PYRAMID_CAGES_OPEN, //happens in GO hello for cages
PYRAMID_ARRIVED_AT_STAIR , //happens in Weegli's movementinform
PYRAMID_ARRIVED_AT_STAIR, //happens in Weegli's movementinform
PYRAMID_WAVE_1,
PYRAMID_PRE_WAVE_2,
PYRAMID_WAVE_2,
+3 -3
View File
@@ -186,7 +186,7 @@ class npc_ruul_snowhoof : public CreatureScript
if (!player)
return;
switch(i)
switch (i)
{
case 0: {
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
@@ -319,7 +319,7 @@ class npc_muglash : public CreatureScript
{
Player* player = GetPlayerForEscort();
switch(i)
switch (i)
{
case 0:
if (player)
@@ -382,7 +382,7 @@ class npc_muglash : public CreatureScript
void DoWaveSummon()
{
switch(m_uiWaveId)
switch (m_uiWaveId)
{
case 1:
me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
@@ -376,7 +376,7 @@ public:
if (!player)
return;
switch(i)
switch (i)
{
case 0:
DoScriptText(SAY_START, me, player);
@@ -479,7 +479,7 @@ public:
{
Creature* Spark = Unit::GetCreature(*me, SparkGUID);
switch(Step)
switch (Step)
{
case 0:
if (Spark)
+1 -1
View File
@@ -238,7 +238,7 @@ public:
if (!player)
return;
switch(i)
switch (i)
{
case 0:
DoScriptText(SAY_REM_START, me, player);
@@ -299,7 +299,7 @@ public:
if (bYellTimer && uiYellTimer <= uiDiff)
{
switch(uiStep)
switch (uiStep)
{
case 0:
DoScriptText(RAND(SAY_QUEST2, SAY_QUEST3, SAY_QUEST4, SAY_QUEST5, SAY_QUEST6), me);
+2 -2
View File
@@ -146,9 +146,9 @@ public:
case 30:
DoScriptText(SAY_OOX_AMBUSH, me);
me->SummonCreature(NPC_WOODPAW_REAVER, -4425.14f, 2075.87f, 47.77f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_BRUTE , -4426.68f, 2077.98f, 47.57f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_BRUTE, -4426.68f, 2077.98f, 47.57f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33f, 2080.24f, 47.43f, 3.87f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_ALPHA , -4430.04f, 2075.54f, 46.83f, 3.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_ALPHA, -4430.04f, 2075.54f, 46.83f, 3.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
break;
case 37:
DoScriptText(SAY_OOX_END, me);
+12 -12
View File
@@ -57,7 +57,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch(uiAction)
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CLOSE_GOSSIP_MENU();
@@ -172,7 +172,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch(uiAction)
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CLOSE_GOSSIP_MENU();
@@ -348,7 +348,7 @@ public:
void EnterCombat(Unit* who)
{
uint32 rnd = rand()%2;
switch(rnd)
switch (rnd)
{
case 0: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1, me, who); break;
case 1: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2, me, who); break;
@@ -402,10 +402,10 @@ public:
return;
}
switch(CurrWP)
switch (CurrWP)
{
case 0:
switch(Step)
switch (Step)
{
case 0:
me->Say(CLINTAR_SPIRIT_SAY_START, 0, PlayerGUID);
@@ -418,7 +418,7 @@ public:
}
break;
case 6:
switch(Step)
switch (Step)
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
@@ -433,7 +433,7 @@ public:
}
break;
case 15:
switch(Step)
switch (Step)
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
@@ -447,7 +447,7 @@ public:
}
break;
case 16:
switch(Step)
switch (Step)
{
case 0:
DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player);
@@ -460,7 +460,7 @@ public:
}
break;
case 20:
switch(Step)
switch (Step)
{
case 0:
{
@@ -480,7 +480,7 @@ public:
}
break;
case 24:
switch(Step)
switch (Step)
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
@@ -494,7 +494,7 @@ public:
}
break;
case 25:
switch(Step)
switch (Step)
{
case 0:
DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player);
@@ -507,7 +507,7 @@ public:
}
break;
case 40:
switch(Step)
switch (Step)
{
case 0:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
+1 -1
View File
@@ -157,7 +157,7 @@ public:
uiEventTimer = 5000;
++uiEventPhase;
switch(uiEventPhase)
switch (uiEventPhase)
{
case 1:
if (Unit* pUnit = Unit::GetUnit(*me, uiPlayerGUID))
+5 -5
View File
@@ -37,7 +37,7 @@ EndContentData */
###*/
#define GOSSIP_DEMITRIAN1 "What do you know of it?"
#define GOSSIP_DEMITRIAN2 "I am listening , Demitrian."
#define GOSSIP_DEMITRIAN2 "I am listening, Demitrian."
#define GOSSIP_DEMITRIAN3 "Continue, please."
#define GOSSIP_DEMITRIAN4 "A battle?"
#define GOSSIP_DEMITRIAN5 "<Nod>"
@@ -541,7 +541,7 @@ public:
switch (AnimationCount)
{
case 0:
DoScriptText(ANACHRONOS_SAY_1, me , Fandral);
DoScriptText(ANACHRONOS_SAY_1, me, Fandral);
break;
case 1:
Fandral->SetTarget(me->GetGUID());
@@ -762,7 +762,7 @@ public:
case 61:
me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
if (player->IsInRange(me, 0, 15))
player->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD , me);
player->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, me);
break;
case 62:
me->SetDisplayId(15500);
@@ -1181,12 +1181,12 @@ enum WSCreatures
NPC_TEMPLAR_WATER = 15211,
NPC_TEMPLAR_AIR = 15212,
NPC_TEMPLAR_EARTH = 15307,
NPC_DUKE_FIRE = 15206,
NPC_DUKE_WATER = 15207,
NPC_DUKE_EARTH = 15208,
NPC_DUKE_AIR = 15220,
NPC_ROYAL_FIRE = 15203,
NPC_ROYAL_AIR = 15204,
NPC_ROYAL_EARTH = 15205,
@@ -121,7 +121,7 @@ public:
if (!player)
return;
switch(i)
switch (i)
{
case 16:
DoScriptText(SAY_AMBUSH, me);
+3 -3
View File
@@ -178,7 +178,7 @@ public:
if (!player)
return;
switch(i)
switch (i)
{
case 0: DoScriptText(WHISPER_CUSTODIAN_1, me, player); break;
case 1: DoScriptText(WHISPER_CUSTODIAN_2, me, player); break;
@@ -435,7 +435,7 @@ public:
if (!player)
return;
switch(i) {
switch (i) {
case 23:
me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, -8355.96f, -4447.79f, 10.10f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
@@ -591,7 +591,7 @@ public:
return;
}
switch(m_uiPhasePostEvent)
switch (m_uiPhasePostEvent)
{
case 1:
DoScriptText(SAY_TOOG_POST_1, me);
+4 -4
View File
@@ -134,7 +134,7 @@ public:
if (!player)
return;
switch(uiPointId)
switch (uiPointId)
{
case 16:
DoScriptText(SAY_GIL_AT_LAST, me, player);
@@ -597,7 +597,7 @@ public:
if (!player)
return;
switch(uiPointId)
switch (uiPointId)
{
case 0:
DoScriptText(SAY_STARTUP1, me);
@@ -625,7 +625,7 @@ public:
if (!player)
return;
switch(uiPointId)
switch (uiPointId)
{
case 9:
DoScriptText(SAY_STARTUP2, me, player);
@@ -654,7 +654,7 @@ public:
{
if (m_uiPostEventTimer <= uiDiff)
{
switch(m_uiPostEventCount)
switch (m_uiPostEventCount)
{
case 0:
DoScriptText(SAY_PROGRESS_2, me);
@@ -77,7 +77,7 @@ public:
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
switch (uiPointId)
{
case 0:
DoScriptText(SAY_KAN_START, me);
@@ -168,7 +168,7 @@ public:
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
switch (uiPointId)
{
case 8:
DoScriptText(SAY_LAKO_LOOK_OUT, me);
@@ -253,7 +253,7 @@ public:
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
switch (uiPointId)
{
case 15:
DoScriptText(SAY_WYVERN, me);
@@ -302,7 +302,7 @@ public:
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch(uiAction)
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
@@ -283,7 +283,7 @@ public:
return;
}
switch(m_uiEndEventProgress)
switch (m_uiEndEventProgress)
{
case 1:
DoScriptText(SAY_RIN_END_1, me);