Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
@@ -105,14 +105,14 @@ class instance_uldaman : public InstanceMapScript
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case GO_ALTAR_OF_THE_KEEPER_TEMPLE_DOOR: // lock the door
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uiAltarOfTheKeeperTempleDoor = go->GetGUID();
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if(m_auiEncounter[0] == DONE)
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if (m_auiEncounter[0] == DONE)
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HandleGameObject(0, true, go);
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break;
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case GO_ARCHAEDAS_TEMPLE_DOOR:
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uiArchaedasTempleDoor = go->GetGUID();
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if(m_auiEncounter[0] == DONE)
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if (m_auiEncounter[0] == DONE)
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HandleGameObject(0, true, go);
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break;
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@@ -121,7 +121,7 @@ class instance_uldaman : public InstanceMapScript
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go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
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uiAncientVaultDoor = go->GetGUID();
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if(m_auiEncounter[1] == DONE)
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if (m_auiEncounter[1] == DONE)
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HandleGameObject(0, true, go);
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break;
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@@ -165,7 +165,7 @@ class instance_uldaman : public InstanceMapScript
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void BlockGO(uint64 guid)
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{
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GameObject* go = instance->GetGameObject(guid);
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if(!go)
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if (!go)
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return;
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go->SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
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@@ -255,7 +255,7 @@ class instance_uldaman : public InstanceMapScript
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void ActivateIronaya()
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{
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Creature* ironaya = instance->GetCreature(uiIronayaGUID);
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if(!ironaya)
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if (!ironaya)
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return;
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ironaya->setFaction(415);
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@@ -306,7 +306,7 @@ class instance_uldaman : public InstanceMapScript
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if (!bKeystoneCheck)
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return;
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if(uiIronayaSealDoorTimer <= diff)
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if (uiIronayaSealDoorTimer <= diff)
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{
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ActivateIronaya();
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@@ -322,17 +322,17 @@ class instance_uldaman : public InstanceMapScript
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void SetData (uint32 type, uint32 data)
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{
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switch(type)
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switch (type)
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{
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case DATA_ALTAR_DOORS:
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m_auiEncounter[0] = data;
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if(data == DONE)
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if (data == DONE)
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SetDoor(uiAltarOfTheKeeperTempleDoor, true);
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break;
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case DATA_ANCIENT_DOOR:
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m_auiEncounter[1] = data;
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if(data == DONE) //archeadas defeat
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if (data == DONE) //archeadas defeat
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{
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SetDoor(uiArchaedasTempleDoor, true); //re open enter door
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SetDoor(uiAncientVaultDoor, true);
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@@ -348,7 +348,7 @@ class instance_uldaman : public InstanceMapScript
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break;
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case DATA_MINIONS:
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switch(data)
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switch (data)
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{
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case NOT_STARTED:
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if (m_auiEncounter[0] == DONE) //if players opened the doors
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@@ -446,7 +446,7 @@ class instance_uldaman : public InstanceMapScript
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case 7228: // Ironaya
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uiIronayaGUID = creature->GetGUID();
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if(m_auiEncounter[2] != DONE)
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if (m_auiEncounter[2] != DONE)
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SetFrozenState (creature);
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break;
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