Cosmetic: Multiple cosmetic changes

- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
Spp
2011-09-29 12:43:05 +02:00
parent 8b820baa73
commit b16d2245bb
390 changed files with 1545 additions and 1545 deletions
@@ -100,7 +100,7 @@ public:
void OnCreatureCreate(Creature* creature)
{
switch(creature->GetEntry())
switch (creature->GetEntry())
{
case NPC_ASH: uiAshGUID = creature->GetGUID(); break;
case NPC_ADA: uiAdaGUID = creature->GetGUID(); break;
@@ -110,7 +110,7 @@ public:
void OnGameObjectCreate(GameObject* go)
{
switch(go->GetEntry())
switch (go->GetEntry())
{
case GO_COURTYARD_DOOR:
DoorCourtyardGUID = go->GetGUID();
@@ -144,7 +144,7 @@ public:
void SetData(uint32 type, uint32 data)
{
switch(type)
switch (type)
{
case TYPE_FREE_NPC:
if (data == DONE)
@@ -157,7 +157,7 @@ public:
m_auiEncounter[1] = data;
break;
case TYPE_FENRUS:
switch(data)
switch (data)
{
case DONE:
uiTimer = 1000;
@@ -192,7 +192,7 @@ public:
uint32 GetData(uint32 type)
{
switch(type)
switch (type)
{
case TYPE_FREE_NPC:
return m_auiEncounter[0];
@@ -248,7 +248,7 @@ public:
{
if (uiTimer <= uiDiff)
{
switch(uiPhase)
switch (uiPhase)
{
case 1:
summon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000);
@@ -101,7 +101,7 @@ public:
void WaypointReached(uint32 uiPoint)
{
switch(uiPoint)
switch (uiPoint)
{
case 0:
if (uiNpcEntry == NPC_ASH)