Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
@@ -173,7 +173,7 @@ public:
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void UpdateAI(const uint32 diff)
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{
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switch(phase)
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switch (phase)
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{
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case PHASE_CHAINED:
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if (!anchorGUID)
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@@ -247,7 +247,7 @@ public:
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch(eventId)
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switch (eventId)
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{
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case EVENT_ICY_TOUCH:
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DoCast(me->getVictim(), SPELL_ICY_TOUCH);
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@@ -553,7 +553,7 @@ public:
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if (PhaseTimer <= diff)
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{
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switch(Phase)
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switch (Phase)
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{
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case 0:
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me->MonsterSay(SAY_DARK_RIDER, LANG_UNIVERSAL, 0);
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@@ -109,7 +109,7 @@ public:
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return;
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}
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switch(uiSpeech_counter)
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switch (uiSpeech_counter)
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{
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case 1: DoScriptText(SAY_PERSUADED1, me); uiSpeech_timer = 8000; break;
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case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break;
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@@ -220,7 +220,7 @@ public:
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void WaypointReached(uint32 uiPointId)
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{
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switch(uiPointId)
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switch (uiPointId)
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{
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case 0:
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DoScriptText(SAY_BREAKOUT1, me);
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@@ -281,7 +281,7 @@ public:
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{
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if (m_uiWave_Timer <= uiDiff)
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{
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switch(m_uiWave)
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switch (m_uiWave)
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{
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case 0:
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DoScriptText(SAY_BREAKOUT3, me);
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@@ -397,7 +397,7 @@ public:
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{
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if (uiStage_timer <= diff)
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{
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switch(uiStage)
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switch (uiStage)
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{
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case 1:
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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@@ -610,7 +610,7 @@ public:
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bool MeetQuestCondition(Unit* player)
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{
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switch(me->GetEntry())
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switch (me->GetEntry())
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{
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case 29061: // Ellen Stanbridge
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if (CAST_PLR(player)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)
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@@ -682,10 +682,10 @@ public:
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//TODO: simplify text's selection
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switch(player->getRace())
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switch (player->getRace())
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{
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case RACE_HUMAN:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -713,7 +713,7 @@ public:
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}
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break;
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case RACE_ORC:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -741,7 +741,7 @@ public:
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}
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break;
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case RACE_DWARF:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_2, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -769,7 +769,7 @@ public:
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}
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break;
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case RACE_NIGHTELF:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -797,7 +797,7 @@ public:
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}
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break;
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case RACE_UNDEAD_PLAYER:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -825,7 +825,7 @@ public:
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}
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break;
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case RACE_TAUREN:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -853,7 +853,7 @@ public:
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}
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break;
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case RACE_GNOME:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -881,7 +881,7 @@ public:
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}
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break;
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case RACE_TROLL:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_3, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -909,7 +909,7 @@ public:
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}
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break;
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case RACE_BLOODELF:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -937,7 +937,7 @@ public:
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}
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break;
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case RACE_DRAENEI:
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switch(ExecuteSpeech_Counter)
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switch (ExecuteSpeech_Counter)
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{
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case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
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case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
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@@ -23,7 +23,7 @@
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enum mograine
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{
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#ifdef LESS_MOB
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ENCOUNTER_DK_NUMBER = 5, // how many player queue to start the quest , or -
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ENCOUNTER_DK_NUMBER = 5, // how many player queue to start the quest, or -
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ENCOUNTER_DK_TIMER = 10, // *every 5 minutes. These have to be done in instance data
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ENCOUNTER_DEFENDER_NUMBER = 10, // how many of defender
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ENCOUNTER_EARTHSHATTER_NUMBER = 1, // how many of earthshatter
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@@ -32,7 +32,7 @@ enum mograine
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ENCOUNTER_GHOUL_NUMBER = 5, // how many of ghoul
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ENCOUNTER_WARRIOR_NUMBER = 1, // how many of warrior
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#else
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ENCOUNTER_DK_NUMBER = 5, // how many player queue to start the quest , or -
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ENCOUNTER_DK_NUMBER = 5, // how many player queue to start the quest, or -
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ENCOUNTER_DK_TIMER = 10, // *every 5 minutes. These have to be done in instance data
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ENCOUNTER_DEFENDER_NUMBER = 20, // how many of defender
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ENCOUNTER_EARTHSHATTER_NUMBER = 20, // how many of earthshatter
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@@ -69,7 +69,7 @@ public:
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if (!player)
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phase = 3;
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switch(phase)
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switch (phase)
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{
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case 0:
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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