Cosmetic: Multiple cosmetic changes

- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
Spp
2011-09-29 12:43:05 +02:00
parent 8b820baa73
commit b16d2245bb
390 changed files with 1545 additions and 1545 deletions
+6 -6
View File
@@ -310,7 +310,7 @@ int WorldSocket::handle_input (ACE_HANDLE)
if ((errno == EWOULDBLOCK) ||
(errno == EAGAIN))
{
return Update(); // interesting line , isn't it ?
return Update(); // interesting line, isn't it ?
}
sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
@@ -496,7 +496,7 @@ int WorldSocket::handle_input_header (void)
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
{
Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d , cmd: %d)",
sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
m_Session ? m_Session->GetAccountId() : 0,
_player ? _player->GetGUIDLow() : 0,
_player ? _player->GetName() : "<none>",
@@ -599,7 +599,7 @@ int WorldSocket::handle_input_missing_data (void)
// Its possible on some error situations that this happens
// for example on closing when epoll receives more chunked data and stuff
// hope this is not hack , as proper m_RecvWPct is asserted around
// hope this is not hack, as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
sLog->outError ("Forcing close on input m_RecvWPct = NULL");
@@ -708,7 +708,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
try
{
switch(opcode)
switch (opcode)
{
case CMSG_PING:
return HandlePing (*new_pct);
@@ -722,7 +722,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return HandleAuthSession (*new_pct);
case CMSG_KEEP_ALIVE:
sLog->outStaticDebug ("CMSG_KEEP_ALIVE , size: " UI64FMTD, uint64(new_pct->size()));
sLog->outStaticDebug ("CMSG_KEEP_ALIVE, size: " UI64FMTD, uint64(new_pct->size()));
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return 0;
default:
@@ -735,7 +735,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
// Catches people idling on the login screen and any lingering ingame connections.
m_Session->ResetTimeOutTime();
// OK , give the packet to WorldSession
// OK, give the packet to WorldSession
aptr.release();
// WARNINIG here we call it with locks held.
// Its possible to cause deadlock if QueuePacket calls back