Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
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@@ -255,7 +255,7 @@ class Map : public GridRefManager<NGridType>
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}
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virtual bool Add(Player*);
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virtual void Remove(Player* , bool);
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virtual void Remove(Player*, bool);
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template<class T> void Add(T *);
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template<class T> void Remove(T *, bool);
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@@ -266,7 +266,7 @@ class Map : public GridRefManager<NGridType>
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//function for setting up visibility distance for maps on per-type/per-Id basis
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virtual void InitVisibilityDistance();
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void PlayerRelocation(Player* , float x, float y, float z, float orientation);
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void PlayerRelocation(Player*, float x, float y, float z, float orientation);
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void CreatureRelocation(Creature* creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true);
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template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
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@@ -578,7 +578,7 @@ class InstanceMap : public Map
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InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
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~InstanceMap();
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bool Add(Player*);
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void Remove(Player* , bool);
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void Remove(Player*, bool);
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void Update(const uint32);
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void CreateInstanceData(bool load);
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bool Reset(uint8 method);
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@@ -608,7 +608,7 @@ class BattlegroundMap : public Map
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~BattlegroundMap();
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bool Add(Player*);
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void Remove(Player* , bool);
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void Remove(Player*, bool);
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bool CanEnter(Player* player);
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void SetUnload();
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//void UnloadAll(bool pForce);
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