Cosmetic: Multiple cosmetic changes

- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
Spp
2011-09-29 12:43:05 +02:00
parent 8b820baa73
commit b16d2245bb
390 changed files with 1545 additions and 1545 deletions
+12 -12
View File
@@ -2266,7 +2266,7 @@ void ObjectMgr::LoadItemTemplates()
if (itemTemplate.Unk0 != dbcitem->Unk0)
{
sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i) , must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
if (enforceDBCAttributes)
itemTemplate.Unk0 = dbcitem->Unk0;
}
@@ -3612,7 +3612,7 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
{
switch(_class)
switch (_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
@@ -4206,7 +4206,7 @@ void ObjectMgr::LoadQuests()
}
if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
{
sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewRepFaction[j] , qinfo->RewRepFaction[j]);
sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewRepFaction[j], qinfo->RewRepFaction[j]);
qinfo->RewRepFaction[j] = 0; // quest will not reward this
}
}
@@ -4298,7 +4298,7 @@ void ObjectMgr::LoadQuests()
if (qNextItr == mQuestTemplates.end())
{
sLog->outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->NextQuestInChain , qinfo->NextQuestInChain);
qinfo->GetQuestId(), qinfo->NextQuestInChain, qinfo->NextQuestInChain);
qinfo->NextQuestInChain = 0;
}
else
@@ -4362,7 +4362,7 @@ void ObjectMgr::LoadQuests()
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -4921,7 +4921,7 @@ void ObjectMgr::LoadSpellScriptNames()
sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.", scriptName, fields[0].GetInt32());
continue;
}
while(spellInfo)
while (spellInfo)
{
mSpellScripts.insert(SpellScriptsMap::value_type(spellInfo->Id, GetScriptId(scriptName)));
spellInfo = sSpellMgr->GetSpellInfo(spellInfo->Id)->GetNextRankSpell();
@@ -6255,7 +6255,7 @@ uint32 ObjectMgr::GenerateMailID()
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
{
switch(guidhigh)
switch (guidhigh)
{
case HIGHGUID_ITEM:
if (m_hiItemGuid >= 0xFFFFFFFE)
@@ -6474,7 +6474,7 @@ void ObjectMgr::LoadGameObjectTemplate()
// Checks
switch(got.type)
switch (got.type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
@@ -7562,7 +7562,7 @@ enum LanguageType
static LanguageType GetRealmLanguageType(bool create)
{
switch(sWorld->getIntConfig(CONFIG_REALM_ZONE))
switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
@@ -7701,7 +7701,7 @@ void ObjectMgr::LoadGameObjectForQuests()
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
switch(itr->second.type)
switch (itr->second.type)
{
// scan GO chest with loot including quest items
case GAMEOBJECT_TYPE_CHEST:
@@ -7933,7 +7933,7 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial)
{
switch(pSkill->categoryId)
switch (pSkill->categoryId)
{
case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
case SKILL_CATEGORY_WEAPON:
@@ -8648,7 +8648,7 @@ void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
{
for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
{
switch(itrM->second.command)
switch (itrM->second.command)
{
case SCRIPT_COMMAND_TALK:
{