Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
@@ -68,7 +68,7 @@ bool Player::UpdateStats(Stats stat)
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pet->UpdateStats(stat);
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}
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switch(stat)
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switch (stat)
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{
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case STAT_STRENGTH:
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UpdateShieldBlockValue();
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@@ -472,7 +472,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
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{
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UnitMods unitMod;
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switch(attType)
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switch (attType)
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{
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case BASE_ATTACK:
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default:
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@@ -584,7 +584,7 @@ void Player::UpdateCritPercentage(WeaponAttackType attType)
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uint16 index;
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CombatRating cr;
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switch(attType)
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switch (attType)
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{
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case OFF_ATTACK:
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modGroup = OFFHAND_CRIT_PERCENTAGE;
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@@ -814,7 +814,7 @@ void Player::UpdateExpertise(WeaponAttackType attack)
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if (expertise < 0)
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expertise = 0;
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switch(attack)
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switch (attack)
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{
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case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break;
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case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break;
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@@ -998,7 +998,7 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
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void Creature::UpdateDamagePhysical(WeaponAttackType attType)
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{
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UnitMods unitMod;
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switch(attType)
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switch (attType)
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{
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case BASE_ATTACK:
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default:
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@@ -1034,7 +1034,7 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
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float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct;
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float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct;
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switch(attType)
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switch (attType)
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{
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case BASE_ATTACK:
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default:
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@@ -1221,7 +1221,7 @@ void Guardian::UpdateMaxHealth()
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float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA);
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float multiplicator;
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switch(GetEntry())
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switch (GetEntry())
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{
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case ENTRY_IMP: multiplicator = 8.4f; break;
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case ENTRY_VOIDWALKER: multiplicator = 11.0f; break;
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@@ -1246,7 +1246,7 @@ void Guardian::UpdateMaxPower(Powers power)
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float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f;
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float multiplicator = 15.0f;
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switch(GetEntry())
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switch (GetEntry())
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{
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case ENTRY_IMP: multiplicator = 4.95f; break;
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case ENTRY_VOIDWALKER:
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@@ -1386,7 +1386,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
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// Pet's base damage changes depending on happiness
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if (isHunterPet() && attType == BASE_ATTACK)
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{
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switch(ToPet()->GetHappinessState())
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switch (ToPet()->GetHappinessState())
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{
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case HAPPY:
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// 125% of normal damage
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@@ -685,7 +685,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
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uint32 weaponSpeedHitFactor;
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uint32 rage_damage = damage + cleanDamage->absorbed_damage;
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switch(cleanDamage->attackType)
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switch (cleanDamage->attackType)
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{
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case BASE_ATTACK:
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{
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@@ -1196,7 +1196,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
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// Calculate armor reduction
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if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))
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{
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damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
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damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL, damageInfo->attackType);
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damageInfo->cleanDamage += damage - damageInfo->damage;
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}
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else
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@@ -1420,7 +1420,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
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{
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SpellInfo const* i_spellProto = (*dmgShieldItr)->GetSpellInfo();
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// Damage shield can be resisted...
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if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto , false))
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if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto, false))
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{
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victim->SendSpellMiss(this, i_spellProto->Id, missInfo);
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continue;
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@@ -2734,7 +2734,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victi
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if (GetTypeId() == TYPEID_PLAYER)
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{
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switch(attackType)
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switch (attackType)
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{
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case BASE_ATTACK:
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crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE);
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@@ -3601,7 +3601,7 @@ void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode rem
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if ((aura->GetType() == UNIT_AURA_TYPE)
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&& (!caster || aura->GetCasterGUID() == caster))
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{
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aura->ModStackAmount(-1,removeMode);
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aura->ModStackAmount(-1, removeMode);
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return;
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}
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else
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@@ -4079,7 +4079,7 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
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// update for out of range group members (on 1 slot use)
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aura->SetNeedClientUpdateForTargets();
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sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId() , GetGUIDLow(), aura->GetDuration());
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sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration());
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}
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}
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}
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@@ -4769,7 +4769,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
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data << uint32(aura->GetId()); // spellId
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data << uint32(1); // count
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data << uint32(aura->GetAuraType()); // auraId
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switch(aura->GetAuraType())
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switch (aura->GetAuraType())
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{
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case SPELL_AURA_PERIODIC_DAMAGE:
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case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
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@@ -4928,11 +4928,11 @@ bool Unit::HandleHasteAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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Unit* target = victim;
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int32 basepoints0 = 0;
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switch(hasteSpell->SpellFamilyName)
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switch (hasteSpell->SpellFamilyName)
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{
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case SPELLFAMILY_ROGUE:
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{
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switch(hasteSpell->Id)
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switch (hasteSpell->Id)
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{
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// Blade Flurry
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case 13877:
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@@ -4987,11 +4987,11 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit* victim, uint32 /*damage*/, AuraEf
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Unit* target = victim;
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int32 basepoints0 = 0;
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switch(triggeredByAuraSpell->SpellFamilyName)
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switch (triggeredByAuraSpell->SpellFamilyName)
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{
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case SPELLFAMILY_MAGE:
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{
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switch(triggeredByAuraSpell->Id)
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switch (triggeredByAuraSpell->Id)
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{
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// Focus Magic
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case 54646:
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@@ -5054,7 +5054,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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int32 basepoints0 = 0;
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uint64 originalCaster = 0;
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switch(dummySpell->SpellFamilyName)
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switch (dummySpell->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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{
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@@ -5118,7 +5118,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0))
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return false;
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switch(GetFirstSchoolInMask(procSpell->GetSchoolMask()))
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switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
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{
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case SPELL_SCHOOL_NORMAL:
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case SPELL_SCHOOL_HOLY:
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@@ -5141,7 +5141,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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if (!procSpell)
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return false;
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switch(GetFirstSchoolInMask(procSpell->GetSchoolMask()))
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switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
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{
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case SPELL_SCHOOL_NORMAL:
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return false; // ignore
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@@ -5701,7 +5701,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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triggered_spell_id = 37436;
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break;
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}
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switch(dummySpell->Id)
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switch (dummySpell->Id)
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{
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// Glyph of Polymorph
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case 56375:
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@@ -5795,7 +5795,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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}
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case SPELLFAMILY_WARRIOR:
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{
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switch(dummySpell->Id)
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switch (dummySpell->Id)
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{
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// Sweeping Strikes
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case 12328:
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@@ -6206,7 +6206,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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}
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case SPELLFAMILY_DRUID:
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{
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switch(dummySpell->Id)
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switch (dummySpell->Id)
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{
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// Glyph of Innervate
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case 54832:
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@@ -6957,7 +6957,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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}
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case SPELLFAMILY_SHAMAN:
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{
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switch(dummySpell->Id)
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switch (dummySpell->Id)
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{
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// Earthen Power (Rank 1, 2)
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case 51523:
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@@ -7776,7 +7776,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit* victim, uint32 /*damage*/, AuraEffec
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Unit* target = victim;
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int32 basepoints0 = 0;
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switch(dummySpell->SpellFamilyName)
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switch (dummySpell->SpellFamilyName)
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{
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case SPELLFAMILY_HUNTER:
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{
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@@ -7829,7 +7829,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit* victim, uint32 /*damage*/, Aura
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Unit* target = victim;
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int32 basepoints0 = 0;
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switch(dummySpell->SpellFamilyName)
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switch (dummySpell->SpellFamilyName)
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{
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case SPELLFAMILY_PALADIN:
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{
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@@ -7878,7 +7878,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
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{
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SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
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switch(dummySpell->SpellFamilyName)
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switch (dummySpell->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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switch (dummySpell->Id)
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@@ -8084,7 +8084,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
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return false;
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}
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switch(dummySpell->Id)
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switch (dummySpell->Id)
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{
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// Bone Shield cooldown
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case 49222:
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@@ -8270,7 +8270,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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{
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if (!procSpell)
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return false;
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switch(GetFirstSchoolInMask(procSpell->GetSchoolMask()))
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switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
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{
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case SPELL_SCHOOL_NORMAL:
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return false; // ignore
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@@ -8456,7 +8456,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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// Holy Shock heal
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if (procSpell->SpellFamilyFlags[1] & 0x00010000)
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{
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switch(procSpell->Id)
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switch (procSpell->Id)
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{
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case 25914: originalSpellId = 20473; break;
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case 25913: originalSpellId = 20929; break;
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@@ -8562,7 +8562,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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{
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if (!procSpell)
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return false;
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switch(GetFirstSchoolInMask(procSpell->GetSchoolMask()))
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switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
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{
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case SPELL_SCHOOL_NORMAL:
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return false; // ignore
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@@ -9038,7 +9038,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
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uint32 triggered_spell_id = 0;
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switch(scriptId)
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switch (scriptId)
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{
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case 836: // Improved Blizzard (Rank 1)
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{
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@@ -9089,7 +9089,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
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{
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if (!roll_chance_i(triggeredByAura->GetAmount()))
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return false;
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switch(victim->getPowerType())
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switch (victim->getPowerType())
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{
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case POWER_MANA: triggered_spell_id = 48542; break;
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case POWER_RAGE: triggered_spell_id = 48541; break;
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@@ -9147,7 +9147,7 @@ void Unit::setPowerType(Powers new_powertype)
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}
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}
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switch(new_powertype)
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switch (new_powertype)
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{
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default:
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case POWER_MANA:
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@@ -10405,7 +10405,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32
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}
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// Custom scripted damage
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switch(spellProto->SpellFamilyName)
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switch (spellProto->SpellFamilyName)
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{
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case SPELLFAMILY_MAGE:
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// Ice Lance
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@@ -10577,7 +10577,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32
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AuraEffectList const& mDummyAuras = victim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
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for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
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{
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switch((*i)->GetSpellInfo()->SpellIconID)
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switch ((*i)->GetSpellInfo()->SpellIconID)
|
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{
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// Cheat Death
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case 2109:
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@@ -10814,7 +10814,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
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return false;
|
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|
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float crit_chance = 0.0f;
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switch(spellProto->DmgClass)
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switch (spellProto->DmgClass)
|
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{
|
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case SPELL_DAMAGE_CLASS_NONE:
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// We need more spells to find a general way (if there is any)
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@@ -10857,7 +10857,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
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if (!((*i)->IsAffectedOnSpell(spellProto)))
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continue;
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int32 modChance = 0;
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switch((*i)->GetMiscValue())
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switch ((*i)->GetMiscValue())
|
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{
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// Shatter
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case 911: modChance+= 16;
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@@ -10954,7 +10954,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
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if (victim)
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{
|
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// Custom crit by class
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switch(spellProto->SpellFamilyName)
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switch (spellProto->SpellFamilyName)
|
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{
|
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case SPELLFAMILY_DRUID:
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// Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
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@@ -11008,7 +11008,7 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage
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int32 crit_bonus = damage;
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float crit_mod = 0.0f;
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|
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switch(spellProto->DmgClass)
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switch (spellProto->DmgClass)
|
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{
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case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
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case SPELL_DAMAGE_CLASS_RANGED:
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@@ -11043,7 +11043,7 @@ uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damag
|
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{
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// Calculate critical bonus
|
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int32 crit_bonus;
|
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switch(spellProto->DmgClass)
|
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switch (spellProto->DmgClass)
|
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{
|
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case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
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case SPELL_DAMAGE_CLASS_RANGED:
|
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@@ -11099,7 +11099,7 @@ uint32 Unit::SpellHealingBonus(Unit* victim, SpellInfo const* spellProto, uint32
|
||||
{
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if (!(*i)->IsAffectedOnSpell(spellProto))
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continue;
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switch((*i)->GetMiscValue())
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switch ((*i)->GetMiscValue())
|
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{
|
||||
case 4415: // Increased Rejuvenation Healing
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case 4953:
|
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@@ -11144,7 +11144,7 @@ uint32 Unit::SpellHealingBonus(Unit* victim, SpellInfo const* spellProto, uint32
|
||||
}
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||||
case 7871: // Glyph of Lesser Healing Wave
|
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{
|
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if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
|
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if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0, GetGUID()))
|
||||
AddPctN(DoneTotalMod, (*i)->GetAmount());
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||||
break;
|
||||
}
|
||||
@@ -11680,7 +11680,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
|
||||
|
||||
// Custom scripted damage
|
||||
if (spellProto)
|
||||
switch(spellProto->SpellFamilyName)
|
||||
switch (spellProto->SpellFamilyName)
|
||||
{
|
||||
case SPELLFAMILY_DEATHKNIGHT:
|
||||
// Glacier Rot
|
||||
@@ -11723,7 +11723,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
|
||||
AuraEffectList const& mDummyAuras = victim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
||||
for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
||||
{
|
||||
switch((*i)->GetSpellInfo()->SpellIconID)
|
||||
switch ((*i)->GetSpellInfo()->SpellIconID)
|
||||
{
|
||||
// Cheat Death
|
||||
case 2109:
|
||||
@@ -11759,7 +11759,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
|
||||
/*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
|
||||
{
|
||||
switch((*i)->GetMiscValue())
|
||||
switch ((*i)->GetMiscValue())
|
||||
{
|
||||
}
|
||||
}*/
|
||||
@@ -12559,7 +12559,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
|
||||
WorldPacket data;
|
||||
if (!forced)
|
||||
{
|
||||
switch(mtype)
|
||||
switch (mtype)
|
||||
{
|
||||
case MOVE_WALK:
|
||||
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
||||
@@ -12618,7 +12618,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
|
||||
pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
|
||||
}
|
||||
|
||||
switch(mtype)
|
||||
switch (mtype)
|
||||
{
|
||||
case MOVE_WALK:
|
||||
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
|
||||
@@ -13202,7 +13202,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,
|
||||
if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH))
|
||||
{
|
||||
DiminishingLevels diminish = Level;
|
||||
switch(diminish)
|
||||
switch (diminish)
|
||||
{
|
||||
case DIMINISHING_LEVEL_1: break;
|
||||
case DIMINISHING_LEVEL_2: mod = 0.65f; break;
|
||||
@@ -13220,7 +13220,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,
|
||||
|| GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
|
||||
{
|
||||
DiminishingLevels diminish = Level;
|
||||
switch(diminish)
|
||||
switch (diminish)
|
||||
{
|
||||
case DIMINISHING_LEVEL_1: break;
|
||||
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
|
||||
@@ -13334,7 +13334,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
|
||||
if (!CanModifyStats())
|
||||
return false;
|
||||
|
||||
switch(unitMod)
|
||||
switch (unitMod)
|
||||
{
|
||||
case UNIT_MOD_STAT_STRENGTH:
|
||||
case UNIT_MOD_STAT_AGILITY:
|
||||
@@ -13427,7 +13427,7 @@ SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
|
||||
{
|
||||
SpellSchools school = SPELL_SCHOOL_NORMAL;
|
||||
|
||||
switch(unitMod)
|
||||
switch (unitMod)
|
||||
{
|
||||
case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
|
||||
case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
|
||||
@@ -13447,7 +13447,7 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
|
||||
{
|
||||
Stats stat = STAT_STRENGTH;
|
||||
|
||||
switch(unitMod)
|
||||
switch (unitMod)
|
||||
{
|
||||
case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
|
||||
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
|
||||
@@ -13495,7 +13495,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
|
||||
}
|
||||
}
|
||||
|
||||
float Unit::GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const
|
||||
float Unit::GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const
|
||||
{
|
||||
if (attType == OFF_ATTACK && !haveOffhandWeapon())
|
||||
return 0.0f;
|
||||
@@ -14306,7 +14306,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
|
||||
AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex);
|
||||
ASSERT(triggeredByAura);
|
||||
|
||||
switch(triggeredByAura->GetAuraType())
|
||||
switch (triggeredByAura->GetAuraType())
|
||||
{
|
||||
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
||||
{
|
||||
@@ -14318,7 +14318,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
|
||||
}
|
||||
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
||||
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount(), spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
||||
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
|
||||
uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
|
||||
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
|
||||
@@ -15588,7 +15588,7 @@ void Unit::SetControlled(bool apply, UnitState state)
|
||||
return;
|
||||
|
||||
AddUnitState(state);
|
||||
switch(state)
|
||||
switch (state)
|
||||
{
|
||||
case UNIT_STAT_STUNNED:
|
||||
SetStunned(true);
|
||||
@@ -15618,7 +15618,7 @@ void Unit::SetControlled(bool apply, UnitState state)
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(state)
|
||||
switch (state)
|
||||
{
|
||||
case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return;
|
||||
else SetStunned(false); break;
|
||||
@@ -15901,7 +15901,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
|
||||
|
||||
if (charmer->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case CHARM_TYPE_VEHICLE:
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
@@ -16008,7 +16008,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
|
||||
|
||||
if (charmer->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case CHARM_TYPE_VEHICLE:
|
||||
charmer->ToPlayer()->SetClientControl(charmer, 1);
|
||||
@@ -16572,7 +16572,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
|
||||
// Male
|
||||
if (getGender() == GENDER_MALE)
|
||||
{
|
||||
switch(skinColor)
|
||||
switch (skinColor)
|
||||
{
|
||||
case 12: // White
|
||||
case 13:
|
||||
|
||||
@@ -1443,7 +1443,7 @@ class Unit : public WorldObject
|
||||
int32 DealHeal(Unit* pVictim, uint32 addhealth);
|
||||
|
||||
void ProcDamageAndSpell(Unit* pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpell = NULL, SpellInfo const* procAura = NULL);
|
||||
void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage , SpellInfo const* procAura = NULL);
|
||||
void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL);
|
||||
|
||||
void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
|
||||
void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo);
|
||||
@@ -1490,7 +1490,7 @@ class Unit : public WorldObject
|
||||
int32 GetMechanicResistChance(const SpellInfo* spell);
|
||||
bool CanUseAttackType(uint8 attacktype) const
|
||||
{
|
||||
switch(attacktype)
|
||||
switch (attacktype)
|
||||
{
|
||||
case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
|
||||
case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND);
|
||||
@@ -1783,7 +1783,7 @@ class Unit : public WorldObject
|
||||
AuraEffect* GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
|
||||
AuraEffect* GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
|
||||
AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const; // spell mustn't have familyflags
|
||||
AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1 , uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0);
|
||||
AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0);
|
||||
inline AuraEffect* GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);}
|
||||
|
||||
AuraApplication * GetAuraApplication(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
|
||||
@@ -1926,8 +1926,8 @@ class Unit : public WorldObject
|
||||
virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0;
|
||||
virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0;
|
||||
float GetTotalAttackPowerValue(WeaponAttackType attType) const;
|
||||
float GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const;
|
||||
void SetBaseWeaponDamage(WeaponAttackType attType , WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
|
||||
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const;
|
||||
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
|
||||
|
||||
bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const;
|
||||
void SetInFront(Unit const* target)
|
||||
|
||||
Reference in New Issue
Block a user