Cosmetic: Multiple cosmetic changes

- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
Spp
2011-09-29 12:43:05 +02:00
parent 8b820baa73
commit b16d2245bb
390 changed files with 1545 additions and 1545 deletions
@@ -30,7 +30,7 @@ LfgGroupData::~LfgGroupData()
void LfgGroupData::SetState(LfgState state)
{
switch(state)
switch (state)
{
case LFG_STATE_NONE:
case LFG_STATE_DUNGEON:
+5 -5
View File
@@ -271,7 +271,7 @@ void LFGMgr::Update(uint32 diff)
role &= ~ROLE_LEADER;
int32 waitTime = -1;
switch(role)
switch (role)
{
case ROLE_NONE: // Should not happen - just in case
waitTime = -1;
@@ -514,7 +514,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon
bool isDungeon = false;
for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end() && joinData.result == LFG_JOIN_OK; ++it)
{
switch(GetDungeonType(*it))
switch (GetDungeonType(*it))
{
case LFG_TYPE_RANDOM:
if (dungeons.size() > 1) // Only allow 1 random dungeon
@@ -657,7 +657,7 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/)
LfgState state = GetState(guid);
sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Leave: [" UI64FMTD "]", guid);
switch(state)
switch (state)
{
case LFG_STATE_QUEUED:
{
@@ -904,7 +904,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal)
{
LfgQueueInfoMap::const_iterator itOther = itFirst;
++itOther;
while(itOther != pqInfoMap.end() && itOther->second->dungeons.find(*itDungeon) != itOther->second->dungeons.end())
while (itOther != pqInfoMap.end() && itOther->second->dungeons.find(*itDungeon) != itOther->second->dungeons.end())
++itOther;
if (itOther == pqInfoMap.end())
@@ -1358,7 +1358,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
// Update timers
uint8 role = GetRoles(pguid);
role &= ~ROLE_LEADER;
switch(role)
switch (role)
{
case ROLE_DAMAGE:
{
@@ -27,7 +27,7 @@ LfgPlayerData::~LfgPlayerData()
void LfgPlayerData::SetState(LfgState state)
{
switch(state)
switch (state)
{
case LFG_STATE_NONE:
case LFG_STATE_DUNGEON: