Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
@@ -255,7 +255,7 @@ void Battleground::Update(uint32 diff)
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return;
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}
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switch(GetStatus())
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switch (GetStatus())
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{
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case STATUS_WAIT_JOIN:
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if (GetPlayersSize())
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@@ -890,7 +890,7 @@ uint32 Battleground::GetBonusHonorFromKill(uint32 kills) const
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uint32 Battleground::GetBattlemasterEntry() const
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{
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switch(GetTypeID(true))
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switch (GetTypeID(true))
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{
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case BATTLEGROUND_AV: return 15972;
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case BATTLEGROUND_WS: return 14623;
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@@ -203,7 +203,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
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*data << uint8(bg->isRated()); // 1 for rated match, 0 for bg or non rated match
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*data << uint32(StatusID); // status
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switch(StatusID)
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switch (StatusID)
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{
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case STATUS_WAIT_QUEUE: // status_in_queue
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*data << uint32(Time1); // average wait time, milliseconds
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@@ -300,10 +300,10 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
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}
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*data << uint32(itr2->second->DamageDone); // damage done
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*data << uint32(itr2->second->HealingDone); // healing done
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switch(bg->GetTypeID(true)) // battleground specific things
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switch (bg->GetTypeID(true)) // battleground specific things
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{
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case BATTLEGROUND_RB:
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switch(bg->GetMapId())
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switch (bg->GetMapId())
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{
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case 489:
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*data << uint32(0x00000002); // count of next fields
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@@ -554,7 +554,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
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Battleground* bg = NULL;
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// create a copy of the BG template
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switch(bgTypeId)
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switch (bgTypeId)
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{
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case BATTLEGROUND_AV:
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bg = new BattlegroundAV(*(BattlegroundAV*)bg_template);
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@@ -863,7 +863,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
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*data << uint32(*itr);
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++count;
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}
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data->put<uint32>(count_pos , count);
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data->put<uint32>(count_pos, count);
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}
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}
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}
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@@ -913,7 +913,7 @@ bool BattlegroundMgr::IsArenaType(BattlegroundTypeId bgTypeId)
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BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
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{
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switch(bgTypeId)
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switch (bgTypeId)
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{
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case BATTLEGROUND_WS:
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return BATTLEGROUND_QUEUE_WS;
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@@ -935,7 +935,7 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
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case BATTLEGROUND_BE:
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case BATTLEGROUND_DS:
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case BATTLEGROUND_RV:
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switch(arenaType)
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switch (arenaType)
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{
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case ARENA_TYPE_2v2:
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return BATTLEGROUND_QUEUE_2v2;
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@@ -953,7 +953,7 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
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BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)
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{
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switch(bgQueueTypeId)
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switch (bgQueueTypeId)
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{
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case BATTLEGROUND_QUEUE_WS:
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return BATTLEGROUND_WS;
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@@ -980,7 +980,7 @@ BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueue
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uint8 BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId bgQueueTypeId)
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{
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switch(bgQueueTypeId)
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switch (bgQueueTypeId)
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{
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case BATTLEGROUND_QUEUE_2v2:
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return ARENA_TYPE_2v2;
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@@ -805,7 +805,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
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//this switch can be much shorter
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MaxPlayersPerTeam = arenaType;
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MinPlayersPerTeam = arenaType;
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/*switch(arenaType)
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/*switch (arenaType)
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{
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case ARENA_TYPE_2v2:
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MaxPlayersPerTeam = 2;
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@@ -618,9 +618,9 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
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//send a nice message to all :)
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char buf[256];
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if (IsTower(node))
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sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN) , GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
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sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN), GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
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else
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sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN) , GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE));
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sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN), GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE));
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Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
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if (creature)
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@@ -1298,17 +1298,17 @@ bool BattlegroundAV::SetupBattleground()
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}
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}
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if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N , BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY))
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if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY))
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{
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sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!8");
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return false;
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}
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for (uint8 i = 0; i < 4; i++)
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{
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if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
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|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
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|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
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|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY))
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if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
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|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
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|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
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|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY))
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{
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sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
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return false;
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@@ -48,7 +48,7 @@ enum BG_EY_WorldStates
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BLOOD_ELF_ALLIANCE_CONTROL = 2723,
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BLOOD_ELF_UNCONTROL = 2722,
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PROGRESS_BAR_PERCENT_GREY = 2720, //100 = empty (only grey), 0 = blue|red (no grey)
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PROGRESS_BAR_STATUS = 2719, //50 init!, 48 ... hordak bere .. 33 .. 0 = full 100% hordacky , 100 = full alliance
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PROGRESS_BAR_STATUS = 2719, //50 init!, 48 ... hordak bere .. 33 .. 0 = full 100% hordacky, 100 = full alliance
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PROGRESS_BAR_SHOW = 2718, //1 init, 0 druhy send - bez messagu, 1 = controlled aliance
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NETHERSTORM_FLAG = 2757,
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//set to 2 when flag is picked up, and to 1 if it is dropped
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@@ -332,7 +332,7 @@ void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
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if (itr == m_PlayerScores.end()) // player not found...
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return;
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switch(type)
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switch (type)
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{
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case SCORE_BASES_ASSAULTED:
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((BattlegroundICScore*)itr->second)->BasesAssaulted += value;
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@@ -642,7 +642,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
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sLog->outError("Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction);
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}
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switch(nodePoint->gameobject_type)
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switch (nodePoint->gameobject_type)
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{
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case BG_IC_GO_HANGAR_BANNER:
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// all the players on the stopped transport should be teleported out
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@@ -833,7 +833,7 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go)
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uint32 lang_entry = 0;
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switch(go->GetEntry())
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switch (go->GetEntry())
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{
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case GO_HORDE_GATE_1:
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lang_entry = LANG_BG_IC_NORTH_GATE_DESTROYED;
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@@ -940,7 +940,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period)
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t->SetMap(GetBgMap());
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for (uint8 i = 0; i < 5; i++)
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t->AddNPCPassenger(0, (goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()) , (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation()));
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t->AddNPCPassenger(0, (goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation()));
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return t;
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}
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@@ -911,7 +911,7 @@ class BattlegroundIC : public Battleground
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uint32 GetGateIDFromEntry(uint32 id)
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{
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uint32 i = 0;
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switch(id)
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switch (id)
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{
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case GO_HORDE_GATE_1: i = BG_IC_H_FRONT ;break;
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case GO_HORDE_GATE_2: i = BG_IC_H_WEST ;break;
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@@ -927,7 +927,7 @@ class BattlegroundIC : public Battleground
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{
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uint32 uws = 0;
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switch(id)
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switch (id)
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{
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case GO_HORDE_GATE_1:
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uws = (open ? BG_IC_GATE_FRONT_H_WS_OPEN : BG_IC_GATE_FRONT_H_WS_CLOSED);
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@@ -201,13 +201,13 @@ bool BattlegroundSA::ResetObjs()
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}
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//Player may enter BEFORE we set up bG - lets update his worldstates anyway...
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UpdateWorldState(BG_SA_RIGHT_GY_HORDE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
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UpdateWorldState(BG_SA_LEFT_GY_HORDE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
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UpdateWorldState(BG_SA_CENTER_GY_HORDE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0);
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UpdateWorldState(BG_SA_RIGHT_GY_HORDE, GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
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UpdateWorldState(BG_SA_LEFT_GY_HORDE, GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
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UpdateWorldState(BG_SA_CENTER_GY_HORDE, GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0);
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UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
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UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
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UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
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UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
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UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
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UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
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if (Attackers == TEAM_ALLIANCE)
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{
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@@ -612,7 +612,7 @@ void BattlegroundSA::DestroyGate(Player* player, GameObject* go)
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UpdateWorldState(uws, GateStatus[i]);
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bool rewardHonor = true;
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gateDestroyed = true;
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switch(i)
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switch (i)
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{
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case BG_SA_GREEN_GATE:
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if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED)
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@@ -686,7 +686,7 @@ void BattlegroundSA::SendTime()
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void BattlegroundSA::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
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{
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switch(target_obj->GetEntry())
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switch (target_obj->GetEntry())
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{
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case 191307:
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case 191308:
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@@ -721,7 +721,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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uint32 npc = 0;
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uint32 flag = 0;
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switch(i)
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switch (i)
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{
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case BG_SA_LEFT_CAPTURABLE_GY:
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flag = BG_SA_LEFT_FLAG;
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@@ -168,7 +168,7 @@ const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] =
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{ 1232.345f, -187.517f, 66.945f, 0.45f },
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{ 1249.634f, -224.189f, 66.72f, 0.635f },
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{ 1236.213f, 92.287f, 64.965f, 5.751f },
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{ 1215.11f, 57.772f, 64.739f, 5.78f } ,
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{ 1215.11f, 57.772f, 64.739f, 5.78f },
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//Demolishers
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{ 1611.597656f, -117.270073f, 8.719355f, 2.513274f},
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{ 1575.562500f, -158.421875f, 5.024450f, 2.129302f},
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@@ -446,7 +446,7 @@ class BattlegroundSA : public Battleground
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uint32 GetGateIDFromDestroyEventID(uint32 id)
|
||||
{
|
||||
uint32 i = 0;
|
||||
switch(id)
|
||||
switch (id)
|
||||
{
|
||||
case 19046: i = BG_SA_GREEN_GATE; break; //Green gate destroyed
|
||||
case 19045: i = BG_SA_BLUE_GATE; break; //blue gate
|
||||
@@ -461,7 +461,7 @@ class BattlegroundSA : public Battleground
|
||||
uint32 GetWorldStateFromGateID(uint32 id)
|
||||
{
|
||||
uint32 uws = 0;
|
||||
switch(id)
|
||||
switch (id)
|
||||
{
|
||||
case BG_SA_GREEN_GATE: uws = BG_SA_GREEN_GATEWS; break;
|
||||
case BG_SA_YELLOW_GATE: uws = BG_SA_YELLOW_GATEWS; break;
|
||||
|
||||
@@ -607,7 +607,7 @@ void BattlegroundWS::HandleAreaTrigger(Player* Source, uint32 Trigger)
|
||||
|
||||
//uint32 SpellId = 0;
|
||||
//uint64 buff_guid = 0;
|
||||
switch(Trigger)
|
||||
switch (Trigger)
|
||||
{
|
||||
case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
|
||||
//buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
|
||||
@@ -761,7 +761,7 @@ void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
|
||||
if (itr == m_PlayerScores.end()) // player not found
|
||||
return;
|
||||
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case SCORE_FLAG_CAPTURES: // flags captured
|
||||
((BattlegroundWGScore*)itr->second)->FlagCaptures += value;
|
||||
|
||||
Reference in New Issue
Block a user