Cosmetic: Multiple cosmetic changes

- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
Spp
2011-09-29 12:43:05 +02:00
parent 8b820baa73
commit b16d2245bb
390 changed files with 1545 additions and 1545 deletions
+1 -1
View File
@@ -131,7 +131,7 @@ void UnitAI::DoCast(uint32 spellId)
{
Unit* target = NULL;
//sLog->outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
switch(AISpellInfo[spellId].target)
switch (AISpellInfo[spellId].target)
{
default:
case AITARGET_SELF: target = me; break;
+3 -3
View File
@@ -49,7 +49,7 @@ enum SelectAggroTarget
};
// default predicate function to select target based on distance, player and/or aura criteria
struct DefaultTargetSelector : public std::unary_function<Unit* , bool>
struct DefaultTargetSelector : public std::unary_function<Unit*, bool>
{
const Unit* me;
float m_dist;
@@ -152,7 +152,7 @@ class UnitAI
Unit* SelectTarget(SelectAggroTarget targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
// Select the targets satifying the predicate.
// predicate shall extend std::unary_function<Unit* , bool>
// predicate shall extend std::unary_function<Unit*, bool>
template <class PREDICATE> Unit* SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE const& predicate)
{
const std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
@@ -202,7 +202,7 @@ class UnitAI
void SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectAggroTarget targetType, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
// Select the targets satifying the predicate.
// predicate shall extend std::unary_function<Unit* , bool>
// predicate shall extend std::unary_function<Unit*, bool>
template <class PREDICATE> void SelectTargetList(std::list<Unit*>& targetList, PREDICATE const& predicate, uint32 maxTargets, SelectAggroTarget targetType)
{
std::list<HostileReference*> const& threatlist = me->getThreatManager().getThreatList();
@@ -1272,7 +1272,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* t
sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId());
}
switch((*i).second.Type)
switch ((*i).second.Type)
{
case CHAT_TYPE_SAY:
source->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
@@ -278,7 +278,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog->outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SPAWNED:
switch(temp.spawned.condition)
switch (temp.spawned.condition)
{
case SPAWNED_EVENT_ALWAY:
break;
@@ -436,7 +436,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
float y = me->GetPositionY();
float z = me->GetPositionZ();
switch(me->GetEntry())
switch (me->GetEntry())
{
case NPC_BROODLORD: // broodlord (not move down stairs)
if (z > 448.60f)
@@ -457,7 +457,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
default: // For most of creatures that certain area is their home area.
sLog->outDetail("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition. Using the default one.", me->GetEntry());
uint32 homeAreaId = me->GetMap()->GetAreaId(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ());
if(me->GetAreaId() == homeAreaId)
if (me->GetAreaId() == homeAreaId)
return false;
}
@@ -82,7 +82,7 @@ enum eTradeskill
#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0)
#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g)
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64)
#define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b)
// Closes the Menu
+4 -4
View File
@@ -843,7 +843,7 @@ void SmartGameObjectAI::Reset()
bool SmartGameObjectAI::GossipHello(Player* player)
{
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 , 0 , false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go);
return false;
}
@@ -863,14 +863,14 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
// Called when a player accepts a quest from the gameobject.
bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
{
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId() , 0 , false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, NULL, go);
return false;
}
// Called when a player selects a quest reward.
bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
{
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId() , opt , false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, NULL, go);
return false;
}
@@ -880,7 +880,7 @@ uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/) { return 100; }
// Called when the gameobject is destroyed (destructible buildings only).
void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId , 0 , false, NULL, go);
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, NULL, go);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value)
@@ -460,7 +460,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->CastedCreatureOrGO(e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_CASTCREATUREORGO: Player guidLow %u.org Creature: %u, BaseObject GUID: "UI64FMTD" , Spell: %u",
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_CASTCREATUREORGO: Player guidLow %u.org Creature: %u, BaseObject GUID: "UI64FMTD", Spell: %u",
(*itr)->GetGUIDLow(), e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
}
}
@@ -1309,7 +1309,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool run = e.action.setRun.run ? true : false;
CAST_AI(SmartAI, me->AI())->SetRun(run);
me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y , e.target.z);
me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y, e.target.z);
break;
}
case SMART_ACTION_RESPAWN_TARGET:
@@ -1781,7 +1781,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_JUMP_TO_POS:
{
me->GetMotionMaster()->MoveJump(e.target.x, e.target.y , e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
me->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
break;
}
default:
@@ -123,7 +123,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
}
if (temp.entryOrGuid >= 0)
{
switch(source_type)
switch (source_type)
{
case SMART_SCRIPT_TYPE_CREATURE:
{