Core/Vehicles: Fix a possible crash in InstallAccessory
Closes ticket #769
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@@ -268,7 +268,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
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passenger->ToCreature()->AI()->EnterEvadeMode();
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passenger->ToCreature()->AI()->EnterEvadeMode();
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return;
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return;
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}
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}
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else if (passenger->ToTempSummon()->GetSummonType() == TEMPSUMMON_MANUAL_DESPAWN)
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else if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY) && passenger->ToTempSummon()->GetSummonType() == TEMPSUMMON_MANUAL_DESPAWN)
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{
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{
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passenger->ExitVehicle();
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passenger->ExitVehicle();
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passenger->ToTempSummon()->DespawnOrUnsummon();
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passenger->ToTempSummon()->DespawnOrUnsummon();
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