Core/Dungeon Finder: Fixed LFG rewards in UK, ToCH, CoS and DTK.
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@@ -0,0 +1,7 @@
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UPDATE spell_dbc SET EffectImplicitTargetA1 = 22, EffectImplicitTargetB1 = 7 WHERE Id = 58630;
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DELETE FROM conditions WHERE SourceTypeOrReferenceId = 13 AND SourceEntry IN (61863, 68663);
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INSERT INTO conditions (SourceTypeOrReferenceId, SourceEntry, ConditionTypeOrReference, ConditionValue1, Comment) VALUES
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(13, 61863, 18, 1, 'The Prophet Tharon''ja - Achievement Check'),
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(13, 68663, 18, 1, 'The Black Knight - Kill Credit'),
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(13, 58630, 18, 1, 'Mal''Ganis - Kill Credit');
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@@ -34,7 +34,8 @@ enum Spells
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H_SPELL_MIND_BLAST = 58850,
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H_SPELL_MIND_BLAST = 58850,
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SPELL_SLEEP = 52721, //Puts an enemy to sleep for up to 10 sec. Any damage caused will awaken the target.
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SPELL_SLEEP = 52721, //Puts an enemy to sleep for up to 10 sec. Any damage caused will awaken the target.
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H_SPELL_SLEEP = 58849,
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H_SPELL_SLEEP = 58849,
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SPELL_VAMPIRIC_TOUCH = 52723 //Heals the caster for half the damage dealt by a melee attack.
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SPELL_VAMPIRIC_TOUCH = 52723, //Heals the caster for half the damage dealt by a melee attack.
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SPELL_KILL_CREDIT = 58630 // Non-existing spell as encounter credit, created in spell_dbc
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};
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};
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enum Yells
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enum Yells
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@@ -237,9 +238,8 @@ public:
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{
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{
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instance->SetData(DATA_MAL_GANIS_EVENT, DONE);
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instance->SetData(DATA_MAL_GANIS_EVENT, DONE);
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// give achievement credit to players. criteria use spell 58630 which doesn't exist.
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// give achievement credit and LFG rewards to players. criteria use spell 58630 which doesn't exist, but it was created in spell_dbc
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if (instance)
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DoCast(me, SPELL_KILL_CREDIT);
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instance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58630);
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}
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}
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}
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}
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+6
-2
@@ -54,8 +54,10 @@ enum eSpells
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SPELL_BLACK_KNIGHT_RES = 67693,
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SPELL_BLACK_KNIGHT_RES = 67693,
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SPELL_LEAP = 67749,
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SPELL_LEAP = 67749,
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SPELL_LEAP_H = 67880
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SPELL_LEAP_H = 67880,
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SPELL_KILL_CREDIT = 68663
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};
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};
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enum eModels
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enum eModels
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@@ -288,6 +290,8 @@ public:
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/)
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{
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{
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DoCast(me, SPELL_KILL_CREDIT);
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if (instance)
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if (instance)
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instance->SetData(BOSS_BLACK_KNIGHT, DONE);
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instance->SetData(BOSS_BLACK_KNIGHT, DONE);
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}
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}
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@@ -237,7 +237,8 @@ public:
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* player = i->getSource())
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if (Player* player = i->getSource())
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player->DeMorph();
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player->DeMorph();
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instance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK);
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DoCast(me, SPELL_ACHIEVEMENT_CHECK);
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instance->SetData(DATA_THARON_JA_EVENT, DONE);
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instance->SetData(DATA_THARON_JA_EVENT, DONE);
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}
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}
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@@ -173,7 +173,11 @@ public:
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DoScriptText(YELL_DEAD_2, me);
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DoScriptText(YELL_DEAD_2, me);
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if (instance)
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if (instance)
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{
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// Ingvar has MOB_INGVAR_UNDEAD id in this moment, so we have to update encounter state for his original id
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instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, MOB_INGVAR_HUMAN, me);
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instance->SetData(DATA_INGVAR_EVENT, DONE);
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instance->SetData(DATA_INGVAR_EVENT, DONE);
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}
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}
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}
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void KilledUnit(Unit* /*victim*/)
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void KilledUnit(Unit* /*victim*/)
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