*Update weapon damage spell calculations.
*Fix devastate. --HG-- branch : trunk
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@@ -241,6 +241,7 @@ enum SpellDisableTypes
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#define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
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#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
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#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
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#define SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR 0x000004000LL
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// Spell clasification
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enum SpellSpecific
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