Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions
@@ -281,11 +281,11 @@ class spell_mark_of_nature : public SpellScriptLoader
{
PrepareSpellScript(spell_mark_of_nature_SpellScript);
bool Validate(SpellEntry const* /*spellInfo*/)
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellStore.LookupEntry(SPELL_MARK_OF_NATURE))
if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_NATURE))
return false;
if (!sSpellStore.LookupEntry(SPELL_AURA_OF_NATURE))
if (!sSpellMgr->GetSpellInfo(SPELL_AURA_OF_NATURE))
return false;
return true;
}
+4 -4
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@@ -65,7 +65,7 @@ public:
{
if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY)
DoScriptText(RAND(SAY_GUARD_SIL_AGGRO1, SAY_GUARD_SIL_AGGRO2, SAY_GUARD_SIL_AGGRO3), me, who);
if (SpellEntry const* spell = me->reachWithSpellAttack(who))
if (SpellInfo const* spell = me->reachWithSpellAttack(who))
DoCast(who, spell->Id);
}
@@ -83,7 +83,7 @@ public:
if (buffTimer <= diff)
{
//Find a spell that targets friendly and applies an aura (these are generally buffs)
SpellEntry const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
SpellInfo const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
if (info && !globalCooldown)
{
@@ -111,7 +111,7 @@ public:
if (me->IsWithinMeleeRange(me->getVictim()))
{
bool healing = false;
SpellEntry const *info = NULL;
SpellInfo const *info = NULL;
//Select a healing spell if less than 30% hp
if (me->HealthBelowPct(30))
@@ -147,7 +147,7 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
bool healing = false;
SpellEntry const *info = NULL;
SpellInfo const *info = NULL;
//Select a healing spell if less than 30% hp ONLY 33% of the time
if (me->HealthBelowPct(30) && 33 > urand(0, 99))
+2 -2
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@@ -65,7 +65,7 @@ public:
disabled = true;
break;
case 34475:
if (const SpellEntry* pSpellInfo = GetSpellStore()->LookupEntry(SPELL_ARCANE_CHARGES))
if (const SpellInfo* pSpellInfo = sSpellMgr->GetSpellInfo(SPELL_ARCANE_CHARGES))
Spell::SendCastResult(player, pSpellInfo, 1, SPELL_FAILED_NOT_ON_GROUND);
break;
}
@@ -313,7 +313,7 @@ public:
{
player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
if (const SpellEntry* pSpellInfo = GetSpellStore()->LookupEntry(SPELL_PETROV_BOMB))
if (const SpellInfo* pSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PETROV_BOMB))
Spell::SendCastResult(player, pSpellInfo, 1, SPELL_FAILED_NOT_HERE);
return true;
@@ -66,7 +66,7 @@ public:
if (BuffTimer <= diff)
{
//Find a spell that targets friendly and applies an aura (these are generally buffs)
SpellEntry const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
SpellInfo const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
if (info && !GlobalCooldown)
{
@@ -94,7 +94,7 @@ public:
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
{
bool Healing = false;
SpellEntry const *info = NULL;
SpellInfo const *info = NULL;
//Select a healing spell if less than 30% hp
if (HealthBelowPct(30))
@@ -125,7 +125,7 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
bool Healing = false;
SpellEntry const *info = NULL;
SpellInfo const *info = NULL;
//Select a healing spell if less than 30% hp ONLY 33% of the time
if (HealthBelowPct(30) && rand() % 3 == 0)
@@ -176,13 +176,13 @@ public:
{
trigger_periodicAI(Creature* c) : NullCreatureAI(c)
{
spell = me->m_spells[0] ? GetSpellStore()->LookupEntry(me->m_spells[0]) : NULL;
spell = me->m_spells[0] ? sSpellMgr->GetSpellInfo(me->m_spells[0]) : NULL;
interval = me->GetAttackTime(BASE_ATTACK);
timer = interval;
}
uint32 timer, interval;
const SpellEntry * spell;
const SpellInfo * spell;
void UpdateAI(const uint32 diff)
{
+2 -2
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@@ -217,14 +217,14 @@ int32 DoLowUnlearnCost(Player* player) //blacksmith
bool EquippedOk(Player* player, uint32 spellId)
{
SpellEntry const* spell = GetSpellStore()->LookupEntry(spellId);
SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellId);
if (!spell)
return false;
for (uint8 i = 0; i < 3; ++i)
{
uint32 reqSpell = spell->EffectTriggerSpell[i];
uint32 reqSpell = spell->Effects[i].TriggerSpell;
if (!reqSpell)
continue;
+3 -3
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@@ -737,7 +737,7 @@ public:
void EnterCombat(Unit* /*who*/){}
void SpellHit(Unit* caster, const SpellEntry *spell)
void SpellHit(Unit* caster, const SpellInfo *spell)
{
if (caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && spell->Id == 20804)
{
@@ -924,7 +924,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
void SpellHit(Unit* pCaster, const SpellEntry *Spell)
void SpellHit(Unit* pCaster, const SpellInfo *Spell)
{
if (Spell->Id == SPELL_LESSER_HEAL_R2 || Spell->Id == SPELL_FORTITUDE_R1)
{
@@ -1925,7 +1925,7 @@ public:
}
// Fly away when dismissed
void SpellHit(Unit* source, const SpellEntry *spell)
void SpellHit(Unit* source, const SpellInfo *spell)
{
if (spell->Id != 50515 || !me->isAlive())
return;