Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
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@@ -515,7 +515,7 @@ public:
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if (tempTarget && tempTarget->GetTypeId() == TYPEID_PLAYER && tempTarget->GetGUID() != me->getVictim()->GetGUID() && TargetList.size()<5)
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TargetList.push_back(tempTarget);
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}
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//SpellEntry *spell = GET_SPELL(SPELL_INSIDIOUS_WHISPER);
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//SpellInfo *spell = GET_SPELL(SPELL_INSIDIOUS_WHISPER);
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for (std::vector<Unit* >::const_iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
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{
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if ((*itr) && (*itr)->isAlive())
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@@ -81,13 +81,6 @@ public:
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boss_the_lurker_belowAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me)
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{
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pInstance = c->GetInstanceScript();
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SpellEntry *TempSpell = GET_SPELL(SPELL_SPOUT_ANIM);
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if (TempSpell)
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{
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TempSpell->Effect[0] = 0;//remove all spell effect, only anim is needed
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TempSpell->Effect[1] = 0;
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TempSpell->Effect[2] = 0;
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}
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}
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InstanceScript* pInstance;
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@@ -410,9 +403,6 @@ public:
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{
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mob_coilfang_ambusherAI(Creature* c) : Scripted_NoMovementAI(c)
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{
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SpellEntry *TempSpell = GET_SPELL(SPELL_SHOOT);
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if (TempSpell)
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TempSpell->Effect[0] = 2;//change spell effect from weapon % dmg to simple phisical dmg
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}
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uint32 MultiShotTimer;
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@@ -148,7 +148,7 @@ public:
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DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
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}
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void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
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void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
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{
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//hack :(
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if (spell->Id == SPELL_WARLORDS_RAGE_PROC)
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