Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions
@@ -379,7 +379,7 @@ public:
}
}
void SpellHit(Unit* caster, const SpellEntry* spell)
void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_POWER_SPARK_MALYGOS)
{
@@ -298,7 +298,7 @@ public:
me->DeleteThreatList();
}
void SpellHit(Unit* /*pCaster*/, const SpellEntry* pSpell)
void SpellHit(Unit* /*pCaster*/, const SpellInfo* pSpell)
{
switch(pSpell->Id)
{
@@ -173,7 +173,7 @@ class npc_azure_ring_captain : public CreatureScript
me->SetReactState(REACT_AGGRESSIVE);
}
void SpellHitTarget(Unit* target, SpellEntry const* spell)
void SpellHitTarget(Unit* target, SpellInfo const* spell)
{
if (spell->Id == SPELL_ICE_BEAM)
{