Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
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@@ -105,7 +105,7 @@ class boss_faerlina : public CreatureScript
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DoScriptText(SAY_DEATH, me);
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}
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void SpellHit(Unit* caster, SpellEntry const* spell)
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void SpellHit(Unit* caster, SpellInfo const* spell)
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{
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if (spell->Id == SPELL_WIDOWS_EMBRACE || spell->Id == H_SPELL_WIDOWS_EMBRACE)
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{
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@@ -343,7 +343,7 @@ class boss_gothik : public CreatureScript
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return false;
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}
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void SpellHit(Unit* /*caster*/, SpellEntry const* spell)
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell)
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{
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uint32 spellId = 0;
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switch(spell->Id)
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@@ -366,7 +366,7 @@ class boss_gothik : public CreatureScript
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damage = 0;
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}
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void SpellHitTarget(Unit* target, SpellEntry const* spell)
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void SpellHitTarget(Unit* target, SpellInfo const* spell)
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{
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if (!me->isInCombat())
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return;
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@@ -59,7 +59,7 @@ public:
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events.ScheduleEvent(EVENT_BERSERK, 12*60000);
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}
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void SpellHitTarget(Unit* target, const SpellEntry *spell)
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void SpellHitTarget(Unit* target, const SpellInfo *spell)
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{
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if (spell->Id == uint32(SPELL_SLIME_SPRAY))
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{
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@@ -132,7 +132,7 @@ public:
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CheckPlayersFrostResist();
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}
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void SpellHitTarget(Unit* target, const SpellEntry *spell)
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void SpellHitTarget(Unit* target, const SpellInfo *spell)
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{
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if (spell->Id == SPELL_ICEBOLT)
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{
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