Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
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@@ -312,7 +312,7 @@ class spell_baltharus_enervating_brand : public SpellScriptLoader
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{
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PreventDefaultAction();
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Unit* target = GetTarget();
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uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()];
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uint32 triggerSpellId = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
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target->CastSpell(target, triggerSpellId, true);
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if (Unit* caster = GetCaster())
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