Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions
@@ -112,10 +112,10 @@ class boss_archaedas : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
void SpellHit(Unit* /*caster*/, const SpellInfo *spell)
{
// Being woken up from the altar, start the awaken sequence
if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN))
if (spell == sSpellMgr->GetSpellInfo(SPELL_ARCHAEDAS_AWAKEN))
{
me->MonsterYell(SAY_AGGRO, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(me, SOUND_AGGRO);
@@ -267,9 +267,9 @@ class mob_archaedas_minions : public CreatureScript
bAmIAwake = true;
}
void SpellHit (Unit* /*caster*/, const SpellEntry *spell) {
void SpellHit (Unit* /*caster*/, const SpellInfo *spell) {
// time to wake up, start animation
if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN))
if (spell == sSpellMgr->GetSpellInfo(SPELL_ARCHAEDAS_AWAKEN))
{
iAwakenTimer = 5000;
bWakingUp = true;