Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
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@@ -436,7 +436,7 @@ public:
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m_bIsDuelInProgress = false;
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}
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void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
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void SpellHit(Unit* pCaster, const SpellInfo* pSpell)
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{
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if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL)
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{
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@@ -625,7 +625,7 @@ public:
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{
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npc_salanar_the_horsemanAI(Creature* c) : ScriptedAI(c) {}
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void SpellHit(Unit* caster, const SpellEntry *spell)
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void SpellHit(Unit* caster, const SpellInfo *spell)
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{
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if (spell->Id == DELIVER_STOLEN_HORSE)
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{
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@@ -71,7 +71,7 @@ public:
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me->RestoreFaction();
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}
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void SpellHit(Unit* caster, const SpellEntry *spell)
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void SpellHit(Unit* caster, const SpellInfo *spell)
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{
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if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && !uiSpeech_counter)
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{
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