Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
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@@ -23,6 +23,7 @@
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#include "Util.h"
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#include "SharedDefines.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "Group.h"
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static Rates const qualityToRate[MAX_ITEM_QUALITY] = {
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@@ -1743,14 +1744,14 @@ void LoadLootTemplates_Spell()
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uint32 count = LootTemplates_Spell.LoadAndCollectLootIds(ids_set);
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// remove real entries and check existence loot
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for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
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for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry (spell_id);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
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if (!spellInfo)
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continue;
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// possible cases
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if (!IsLootCraftingSpell(spellInfo))
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if (!spellInfo->IsLootCrafting())
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continue;
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if (ids_set.find(spell_id) == ids_set.end())
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