Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions
+4 -3
View File
@@ -23,6 +23,7 @@
#include "Util.h"
#include "SharedDefines.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Group.h"
static Rates const qualityToRate[MAX_ITEM_QUALITY] = {
@@ -1743,14 +1744,14 @@ void LoadLootTemplates_Spell()
uint32 count = LootTemplates_Spell.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry (spell_id);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
continue;
// possible cases
if (!IsLootCraftingSpell(spellInfo))
if (!spellInfo->IsLootCrafting())
continue;
if (ids_set.find(spell_id) == ids_set.end())