Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions
+4 -2
View File
@@ -26,6 +26,8 @@
#include "ScriptMgr.h"
#include "CreatureAI.h"
#include "ZoneScript.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
{
@@ -73,11 +75,11 @@ void Vehicle::Install()
if (!creature->m_spells[i])
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(creature->m_spells[i]);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(creature->m_spells[i]);
if (!spellInfo)
continue;
if (spellInfo->powerType == POWER_ENERGY)
if (spellInfo->PowerType == POWER_ENERGY)
{
_me->setPowerType(POWER_ENERGY);
_me->SetMaxPower(POWER_ENERGY, 100);