Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions
+5 -5
View File
@@ -29,7 +29,7 @@
#include <list>
struct SpellEntry;
class SpellInfo;
class CreatureAI;
class Quest;
@@ -458,9 +458,9 @@ class Creature : public Unit, public GridObject<Creature>
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
bool canCreatureAttack(Unit const *pVictim, bool force = true) const;
bool IsImmunedToSpell(SpellEntry const* spellInfo);
bool IsImmunedToSpell(SpellInfo const* spellInfo);
// redefine Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
// redefine Unit::IsImmunedToSpellEffect
bool isElite() const
{
@@ -570,8 +570,8 @@ class Creature : public Unit, public GridObject<Creature>
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
SpellEntry const *reachWithSpellAttack(Unit *pVictim);
SpellEntry const *reachWithSpellCure(Unit *pVictim);
SpellInfo const *reachWithSpellAttack(Unit *pVictim);
SpellInfo const *reachWithSpellCure(Unit *pVictim);
uint32 m_spells[CREATURE_MAX_SPELLS];
CreatureSpellCooldowns m_CreatureSpellCooldowns;