Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
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@@ -100,10 +100,10 @@ class SmartAI : public CreatureAI
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void MoveInLineOfSight(Unit *who);
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// Called when hit by a spell
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void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
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void SpellHit(Unit* pUnit, const SpellInfo* pSpell);
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// Called when spell hits a target
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void SpellHitTarget(Unit* target, const SpellEntry* pSpell);
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void SpellHitTarget(Unit* target, const SpellInfo* pSpell);
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// Called at any Damage from any attacker (before damage apply)
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void DamageTaken(Unit* done_by, uint32& damage);
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