Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions
+2 -2
View File
@@ -100,10 +100,10 @@ class SmartAI : public CreatureAI
void MoveInLineOfSight(Unit *who);
// Called when hit by a spell
void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
void SpellHit(Unit* pUnit, const SpellInfo* pSpell);
// Called when spell hits a target
void SpellHitTarget(Unit* target, const SpellEntry* pSpell);
void SpellHitTarget(Unit* target, const SpellInfo* pSpell);
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit* done_by, uint32& damage);