Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
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@@ -164,7 +164,7 @@ void ScriptedAI::DoStopAttack()
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me->AttackStop();
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}
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void ScriptedAI::DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered)
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void ScriptedAI::DoCastSpell(Unit* pTarget, SpellInfo const* pSpellInfo, bool bTriggered)
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{
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if (!pTarget || me->IsNonMeleeSpellCasted(false))
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return;
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@@ -192,7 +192,7 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 entry, float offsetX, float offsetY
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return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime);
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}
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SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effects)
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SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effects)
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{
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//No target so we can't cast
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if (!target)
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@@ -203,18 +203,18 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
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return false;
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//Using the extended script system we first create a list of viable spells
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SpellEntry const* apSpell[CREATURE_MAX_SPELLS];
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memset(apSpell, 0, CREATURE_MAX_SPELLS * sizeof(SpellEntry*));
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SpellInfo const* apSpell[CREATURE_MAX_SPELLS];
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memset(apSpell, 0, CREATURE_MAX_SPELLS * sizeof(SpellInfo*));
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uint32 spellCount = 0;
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SpellEntry const* tempSpell = NULL;
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SpellInfo const* tempSpell = NULL;
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SpellRangeEntry const* tempRange = NULL;
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//Check if each spell is viable(set it to null if not)
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for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++)
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{
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tempSpell = sSpellStore.LookupEntry(me->m_spells[i]);
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tempSpell = sSpellMgr->GetSpellInfo(me->m_spells[i]);
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//This spell doesn't exist
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if (!tempSpell)
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@@ -238,31 +238,24 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
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continue;
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//Make sure that the spell uses the requested amount of power
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if (powerCostMin && tempSpell->manaCost < powerCostMin)
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if (powerCostMin && tempSpell->ManaCost < powerCostMin)
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continue;
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if (powerCostMax && tempSpell->manaCost > powerCostMax)
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if (powerCostMax && tempSpell->ManaCost > powerCostMax)
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continue;
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//Continue if we don't have the mana to actually cast this spell
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if (tempSpell->manaCost > me->GetPower(Powers(tempSpell->powerType)))
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continue;
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//Get the Range
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tempRange = GetSpellRangeStore()->LookupEntry(tempSpell->rangeIndex);
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//Spell has invalid range store so we can't use it
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if (!tempRange)
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if (tempSpell->ManaCost > me->GetPower(Powers(tempSpell->PowerType)))
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continue;
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//Check if the spell meets our range requirements
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if (rangeMin && me->GetSpellMinRangeForTarget(target, tempRange) < rangeMin)
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if (rangeMin && me->GetSpellMinRangeForTarget(target, tempSpell) < rangeMin)
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continue;
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if (rangeMax && me->GetSpellMaxRangeForTarget(target, tempRange) > rangeMax)
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if (rangeMax && me->GetSpellMaxRangeForTarget(target, tempSpell) > rangeMax)
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continue;
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//Check if our target is in range
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if (me->IsWithinDistInMap(target, float(me->GetSpellMinRangeForTarget(target, tempRange))) || !me->IsWithinDistInMap(target, float(me->GetSpellMaxRangeForTarget(target, tempRange))))
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if (me->IsWithinDistInMap(target, float(me->GetSpellMinRangeForTarget(target, tempSpell))) || !me->IsWithinDistInMap(target, float(me->GetSpellMaxRangeForTarget(target, tempSpell))))
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continue;
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//All good so lets add it to the spell list
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@@ -277,7 +270,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
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return apSpell[urand(0, spellCount - 1)];
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}
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bool ScriptedAI::CanCast(Unit* target, SpellEntry const* spell, bool triggered /*= false*/)
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bool ScriptedAI::CanCast(Unit* target, SpellInfo const* spell, bool triggered /*= false*/)
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{
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//No target so we can't cast
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if (!target || !spell)
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@@ -288,17 +281,11 @@ bool ScriptedAI::CanCast(Unit* target, SpellEntry const* spell, bool triggered /
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return false;
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//Check for power
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if (!triggered && me->GetPower(Powers(spell->powerType)) < spell->manaCost)
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return false;
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SpellRangeEntry const* tempRange = GetSpellRangeStore()->LookupEntry(spell->rangeIndex);
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//Spell has invalid range store so we can't use it
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if (!tempRange)
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if (!triggered && me->GetPower(Powers(spell->PowerType)) < spell->ManaCost)
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return false;
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//Unit is out of range of this spell
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if (me->IsInRange(target, float(me->GetSpellMinRangeForTarget(target, tempRange)), float(me->GetSpellMaxRangeForTarget(target, tempRange))))
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if (me->IsInRange(target, float(me->GetSpellMinRangeForTarget(target, spell)), float(me->GetSpellMaxRangeForTarget(target, spell))))
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return false;
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return true;
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@@ -28,8 +28,6 @@
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#define CAST_CRE(a) (dynamic_cast<Creature*>(a))
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#define CAST_AI(a, b) (dynamic_cast<a*>(b))
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#define GET_SPELL(a) (const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(a)))
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class InstanceScript;
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class SummonList : public std::list<uint64>
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@@ -78,10 +76,10 @@ struct ScriptedAI : public CreatureAI
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void SummonedCreatureDespawn(Creature* /*summon*/) {}
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// Called when hit by a spell
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void SpellHit(Unit* /*caster*/, SpellEntry const* /*spell*/) {}
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void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) {}
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// Called when spell hits a target
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void SpellHitTarget(Unit* /*target*/, SpellEntry const* /*spell*/) {}
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void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) {}
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//Called at waypoint reached or PointMovement end
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void MovementInform(uint32 /*type*/, uint32 /*id*/) {}
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@@ -123,7 +121,7 @@ struct ScriptedAI : public CreatureAI
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void DoStopAttack();
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//Cast spell by spell info
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void DoCastSpell(Unit* target, SpellEntry const* spellInfo, bool triggered = false);
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void DoCastSpell(Unit* target, SpellInfo const* spellInfo, bool triggered = false);
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//Plays a sound to all nearby players
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void DoPlaySoundToSet(WorldObject* source, uint32 soundId);
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@@ -160,10 +158,10 @@ struct ScriptedAI : public CreatureAI
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bool HealthAbovePct(uint32 pct) const { return me->HealthAbovePct(pct); }
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//Returns spells that meet the specified criteria from the creatures spell list
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SpellEntry const* SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect);
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SpellInfo const* SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect);
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//Checks if you can cast the specified spell
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bool CanCast(Unit* target, SpellEntry const* spell, bool triggered = false);
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bool CanCast(Unit* target, SpellInfo const* spell, bool triggered = false);
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void SetEquipmentSlots(bool loadDefault, int32 mainHand = EQUIP_NO_CHANGE, int32 offHand = EQUIP_NO_CHANGE, int32 ranged = EQUIP_NO_CHANGE);
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