Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
@@ -18,6 +18,7 @@
|
||||
|
||||
#include "CombatAI.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "Vehicle.h"
|
||||
#include "ObjectAccessor.h"
|
||||
|
||||
@@ -62,7 +63,7 @@ int VehicleAI::Permissible(const Creature* /*creature*/)
|
||||
void CombatAI::InitializeAI()
|
||||
{
|
||||
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
||||
if (me->m_spells[i] && GetSpellStore()->LookupEntry(me->m_spells[i]))
|
||||
if (me->m_spells[i] && sSpellMgr->GetSpellInfo(me->m_spells[i]))
|
||||
spells.push_back(me->m_spells[i]);
|
||||
|
||||
CreatureAI::InitializeAI();
|
||||
@@ -177,10 +178,12 @@ ArcherAI::ArcherAI(Creature *c) : CreatureAI(c)
|
||||
if (!me->m_spells[0])
|
||||
sLog->outError("ArcherAI set for creature (entry = %u) with spell1=0. AI will do nothing", me->GetEntry());
|
||||
|
||||
m_minRange = GetSpellMinRange(me->m_spells[0], false);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(me->m_spells[0]);
|
||||
m_minRange = spellInfo ? spellInfo->GetMinRange(false) : 0;
|
||||
|
||||
if (!m_minRange)
|
||||
m_minRange = MELEE_RANGE;
|
||||
me->m_CombatDistance = GetSpellMaxRange(me->m_spells[0], false);
|
||||
me->m_CombatDistance = spellInfo ? spellInfo->GetMaxRange(false) : 0;
|
||||
me->m_SightDistance = me->m_CombatDistance;
|
||||
}
|
||||
|
||||
@@ -224,8 +227,9 @@ TurretAI::TurretAI(Creature *c) : CreatureAI(c)
|
||||
if (!me->m_spells[0])
|
||||
sLog->outError("TurretAI set for creature (entry = %u) with spell1=0. AI will do nothing", me->GetEntry());
|
||||
|
||||
m_minRange = GetSpellMinRange(me->m_spells[0], false);
|
||||
me->m_CombatDistance = GetSpellMaxRange(me->m_spells[0], false);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(me->m_spells[0]);
|
||||
m_minRange = spellInfo ? spellInfo->GetMinRange(false) : 0;
|
||||
me->m_CombatDistance = spellInfo ? spellInfo->GetMaxRange(false) : 0;
|
||||
me->m_SightDistance = me->m_CombatDistance;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include "World.h"
|
||||
#include "Util.h"
|
||||
#include "Group.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
int PetAI::Permissible(const Creature *creature)
|
||||
{
|
||||
@@ -133,7 +134,7 @@ void PetAI::UpdateAI(const uint32 diff)
|
||||
if (!spellID)
|
||||
continue;
|
||||
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellID);
|
||||
if (!spellInfo)
|
||||
continue;
|
||||
|
||||
@@ -144,21 +145,21 @@ void PetAI::UpdateAI(const uint32 diff)
|
||||
if (!me->getVictim())
|
||||
{
|
||||
// ignore attacking spells, and allow only self/around spells
|
||||
if (!IsPositiveSpell(spellInfo->Id))
|
||||
if (!spellInfo->IsPositive())
|
||||
continue;
|
||||
|
||||
// non combat spells allowed
|
||||
// only pet spells have IsNonCombatSpell and not fit this reqs:
|
||||
// Consume Shadows, Lesser Invisibility, so ignore checks for its
|
||||
if (!IsNonCombatSpell(spellInfo))
|
||||
if (spellInfo->CanBeUsedInCombat())
|
||||
{
|
||||
// allow only spell without spell cost or with spell cost but not duration limit
|
||||
int32 duration = GetSpellDuration(spellInfo);
|
||||
if ((spellInfo->manaCost || spellInfo->ManaCostPercentage || spellInfo->manaPerSecond) && duration > 0)
|
||||
int32 duration = spellInfo->GetDuration();
|
||||
if ((spellInfo->ManaCost || spellInfo->ManaCostPercentage || spellInfo->ManaPerSecond) && duration > 0)
|
||||
continue;
|
||||
|
||||
// allow only spell without cooldown > duration
|
||||
int32 cooldown = GetSpellRecoveryTime(spellInfo);
|
||||
int32 cooldown = spellInfo->GetRecoveryTime();
|
||||
if (cooldown >= 0 && duration >= 0 && cooldown > duration)
|
||||
continue;
|
||||
}
|
||||
@@ -166,7 +167,7 @@ void PetAI::UpdateAI(const uint32 diff)
|
||||
else
|
||||
{
|
||||
// just ignore non-combat spells
|
||||
if (IsNonCombatSpell(spellInfo))
|
||||
if (!spellInfo->CanBeUsedInCombat())
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -61,13 +61,12 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
|
||||
return;
|
||||
|
||||
// Search spell
|
||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(me->ToTotem()->GetSpell());
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(me->ToTotem()->GetSpell());
|
||||
if (!spellInfo)
|
||||
return;
|
||||
|
||||
// Get spell range
|
||||
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
|
||||
float max_range = GetSpellMaxRangeForHostile(srange);
|
||||
float max_range = spellInfo->GetMaxRange(false);
|
||||
|
||||
// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "CreatureAIImpl.h"
|
||||
|
||||
void UnitAI::AttackStart(Unit* victim)
|
||||
@@ -69,10 +70,15 @@ bool UnitAI::DoSpellAttackIfReady(uint32 spell)
|
||||
|
||||
if (me->isAttackReady())
|
||||
{
|
||||
if (me->IsWithinCombatRange(me->getVictim(), GetSpellMaxRange(spell, false)))
|
||||
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell))
|
||||
{
|
||||
me->CastSpell(me->getVictim(), spell, false);
|
||||
me->resetAttackTimer();
|
||||
if (me->IsWithinCombatRange(me->getVictim(), spellInfo->GetMaxRange(false)))
|
||||
{
|
||||
me->CastSpell(me->getVictim(), spell, false);
|
||||
me->resetAttackTimer();
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
@@ -92,7 +98,8 @@ void UnitAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAg
|
||||
|
||||
float UnitAI::DoGetSpellMaxRange(uint32 spellId, bool positive)
|
||||
{
|
||||
return GetSpellMaxRange(spellId, positive);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
return spellInfo ? spellInfo->GetMaxRange(positive) : 0;
|
||||
}
|
||||
|
||||
void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
|
||||
@@ -136,19 +143,19 @@ void UnitAI::DoCast(uint32 spellId)
|
||||
case AITARGET_VICTIM: target = me->getVictim(); break;
|
||||
case AITARGET_ENEMY:
|
||||
{
|
||||
const SpellEntry * spellInfo = GetSpellStore()->LookupEntry(spellId);
|
||||
const SpellInfo * spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_PLAYERS_ONLY;
|
||||
//float range = GetSpellMaxRange(spellInfo, false);
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0, GetSpellMaxRange(spellInfo, false), playerOnly);
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
|
||||
break;
|
||||
}
|
||||
case AITARGET_ALLY: target = me; break;
|
||||
case AITARGET_BUFF: target = me; break;
|
||||
case AITARGET_DEBUFF:
|
||||
{
|
||||
const SpellEntry * spellInfo = GetSpellStore()->LookupEntry(spellId);
|
||||
const SpellInfo * spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_PLAYERS_ONLY;
|
||||
float range = GetSpellMaxRange(spellInfo, false);
|
||||
float range = spellInfo->GetMaxRange(false);
|
||||
|
||||
DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
|
||||
if (!(spellInfo->Attributes & SPELL_ATTR0_BREAKABLE_BY_DAMAGE)
|
||||
@@ -169,20 +176,20 @@ void UnitAI::DoCast(uint32 spellId)
|
||||
|
||||
void UnitAI::FillAISpellInfo()
|
||||
{
|
||||
AISpellInfo = new AISpellInfoType[GetSpellStore()->GetNumRows()];
|
||||
AISpellInfo = new AISpellInfoType[sSpellMgr->GetSpellInfoStoreSize()];
|
||||
|
||||
AISpellInfoType *AIInfo = AISpellInfo;
|
||||
const SpellEntry * spellInfo;
|
||||
const SpellInfo * spellInfo;
|
||||
|
||||
for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo)
|
||||
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i, ++AIInfo)
|
||||
{
|
||||
spellInfo = GetSpellStore()->LookupEntry(i);
|
||||
spellInfo = sSpellMgr->GetSpellInfo(i);
|
||||
if (!spellInfo)
|
||||
continue;
|
||||
|
||||
if (spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)
|
||||
AIInfo->condition = AICOND_DIE;
|
||||
else if (IsPassiveSpell(i) || GetSpellDuration(spellInfo) == -1)
|
||||
else if (spellInfo->IsPassive() || spellInfo->GetDuration() == -1)
|
||||
AIInfo->condition = AICOND_AGGRO;
|
||||
else
|
||||
AIInfo->condition = AICOND_COMBAT;
|
||||
@@ -190,13 +197,13 @@ void UnitAI::FillAISpellInfo()
|
||||
if (AIInfo->cooldown < spellInfo->RecoveryTime)
|
||||
AIInfo->cooldown = spellInfo->RecoveryTime;
|
||||
|
||||
if (!GetSpellMaxRange(spellInfo, false))
|
||||
if (!spellInfo->GetMaxRange(false))
|
||||
UPDATE_TARGET(AITARGET_SELF)
|
||||
else
|
||||
{
|
||||
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
{
|
||||
uint32 targetType = spellInfo->EffectImplicitTargetA[j];
|
||||
uint32 targetType = spellInfo->Effects[j].TargetA;
|
||||
|
||||
if (targetType == TARGET_UNIT_TARGET_ENEMY
|
||||
|| targetType == TARGET_DST_TARGET_ENEMY)
|
||||
@@ -204,19 +211,17 @@ void UnitAI::FillAISpellInfo()
|
||||
else if (targetType == TARGET_UNIT_AREA_ENEMY_DST)
|
||||
UPDATE_TARGET(AITARGET_ENEMY)
|
||||
|
||||
if (spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
|
||||
if (spellInfo->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
|
||||
{
|
||||
if (targetType == TARGET_UNIT_TARGET_ENEMY)
|
||||
UPDATE_TARGET(AITARGET_DEBUFF)
|
||||
else if (IsPositiveSpell(i))
|
||||
else if (spellInfo->IsPositive())
|
||||
UPDATE_TARGET(AITARGET_BUFF)
|
||||
}
|
||||
}
|
||||
}
|
||||
AIInfo->realCooldown = spellInfo->RecoveryTime + spellInfo->StartRecoveryTime;
|
||||
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
|
||||
if (srange)
|
||||
AIInfo->maxRange = srange->maxRangeHostile * 3 / 4;
|
||||
AIInfo->maxRange = spellInfo->GetMaxRange(false) * 3 / 4;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ class WorldObject;
|
||||
class Unit;
|
||||
class Creature;
|
||||
class Player;
|
||||
struct SpellEntry;
|
||||
class SpellInfo;
|
||||
|
||||
#define TIME_INTERVAL_LOOK 5000
|
||||
#define VISIBILITY_RANGE 10000
|
||||
@@ -111,10 +111,10 @@ class CreatureAI : public UnitAI
|
||||
virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) {}
|
||||
|
||||
// Called when hit by a spell
|
||||
virtual void SpellHit(Unit* /*caster*/, SpellEntry const* /*spell*/) {}
|
||||
virtual void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) {}
|
||||
|
||||
// Called when spell hits a target
|
||||
virtual void SpellHitTarget(Unit* /*target*/, SpellEntry const* /*spell*/) {}
|
||||
virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) {}
|
||||
|
||||
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
|
||||
//virtual void AttackedBy(Unit* attacker);
|
||||
|
||||
@@ -463,7 +463,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
|
||||
|
||||
if (canCast)
|
||||
{
|
||||
const SpellEntry* tSpell = GetSpellStore()->LookupEntry(action.cast.spellId);
|
||||
const SpellInfo* tSpell = sSpellMgr->GetSpellInfo(action.cast.spellId);
|
||||
|
||||
//Verify that spell exists
|
||||
if (tSpell)
|
||||
@@ -1047,7 +1047,7 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
|
||||
CreatureAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)
|
||||
void CreatureEventAI::SpellHit(Unit* pUnit, const SpellInfo* pSpell)
|
||||
{
|
||||
|
||||
if (m_bEmptyList)
|
||||
@@ -1304,7 +1304,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
|
||||
}
|
||||
}
|
||||
|
||||
bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
|
||||
bool CreatureEventAI::CanCast(Unit* Target, SpellInfo const *Spell, bool Triggered)
|
||||
{
|
||||
//No target so we can't cast
|
||||
if (!Target || !Spell)
|
||||
@@ -1315,17 +1315,11 @@ bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Trigge
|
||||
return false;
|
||||
|
||||
//Check for power
|
||||
if (!Triggered && me->GetPower((Powers)Spell->powerType) < CalculatePowerCost(Spell, me, GetSpellSchoolMask(Spell)))
|
||||
return false;
|
||||
|
||||
SpellRangeEntry const* tempRange = sSpellRangeStore.LookupEntry(Spell->rangeIndex);
|
||||
|
||||
//Spell has invalid range store so we can't use it
|
||||
if (!tempRange)
|
||||
if (!Triggered && me->GetPower((Powers)Spell->PowerType) < Spell->CalcPowerCost(me, Spell->GetSchoolMask()))
|
||||
return false;
|
||||
|
||||
//Unit is out of range of this spell
|
||||
if (!me->IsInRange(Target, tempRange->minRangeHostile, tempRange->maxRangeHostile))
|
||||
if (!me->IsInRange(Target, Spell->GetMinRange(false), Spell->GetMinRange(true)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
@@ -606,7 +606,7 @@ class CreatureEventAI : public CreatureAI
|
||||
void JustSummoned(Creature* pUnit);
|
||||
void AttackStart(Unit *who);
|
||||
void MoveInLineOfSight(Unit *who);
|
||||
void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
|
||||
void SpellHit(Unit* pUnit, const SpellInfo* pSpell);
|
||||
void DamageTaken(Unit* done_by, uint32& damage);
|
||||
void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {}
|
||||
void UpdateAI(const uint32 diff);
|
||||
@@ -620,7 +620,7 @@ class CreatureEventAI : public CreatureAI
|
||||
inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker);
|
||||
|
||||
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target);
|
||||
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered);
|
||||
bool CanCast(Unit* Target, SpellInfo const *Spell, bool Triggered);
|
||||
|
||||
bool SpawnedEventConditionsCheck(CreatureEventAI_Event const& event);
|
||||
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
#include "ObjectDefines.h"
|
||||
#include "GridDefines.h"
|
||||
#include "ConditionMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
// -------------------
|
||||
void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
|
||||
@@ -248,7 +250,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
case EVENT_T_SPELLHIT:
|
||||
if (temp.spell_hit.spellId)
|
||||
{
|
||||
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
|
||||
SpellInfo const* pSpell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
|
||||
if (!pSpell)
|
||||
{
|
||||
sLog->outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
|
||||
@@ -302,7 +304,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
break;
|
||||
case EVENT_T_FRIENDLY_MISSING_BUFF:
|
||||
{
|
||||
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
|
||||
SpellInfo const* pSpell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
|
||||
if (!pSpell)
|
||||
{
|
||||
sLog->outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
|
||||
@@ -379,7 +381,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
case EVENT_T_BUFFED:
|
||||
case EVENT_T_TARGET_BUFFED:
|
||||
{
|
||||
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId);
|
||||
SpellInfo const* pSpell = sSpellMgr->GetSpellInfo(temp.buffed.spellId);
|
||||
if (!pSpell)
|
||||
{
|
||||
sLog->outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
|
||||
@@ -499,7 +501,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
break;
|
||||
case ACTION_T_CAST:
|
||||
{
|
||||
const SpellEntry *spell = sSpellStore.LookupEntry(action.cast.spellId);
|
||||
const SpellInfo *spell = sSpellMgr->GetSpellInfo(action.cast.spellId);
|
||||
if (!spell)
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId);
|
||||
/* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
|
||||
@@ -555,7 +557,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
case ACTION_T_CAST_EVENT:
|
||||
if (!sObjectMgr->GetCreatureTemplate(action.cast_event.creatureId))
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId);
|
||||
if (!sSpellStore.LookupEntry(action.cast_event.spellId))
|
||||
if (!sSpellMgr->GetSpellInfo(action.cast_event.spellId))
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId);
|
||||
if (action.cast_event.target >= TARGET_T_END)
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
@@ -593,11 +595,11 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
case ACTION_T_CAST_EVENT_ALL:
|
||||
if (!sObjectMgr->GetCreatureTemplate(action.cast_event_all.creatureId))
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId);
|
||||
if (!sSpellStore.LookupEntry(action.cast_event_all.spellId))
|
||||
if (!sSpellMgr->GetSpellInfo(action.cast_event_all.spellId))
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId);
|
||||
break;
|
||||
case ACTION_T_REMOVEAURASFROMSPELL:
|
||||
if (!sSpellStore.LookupEntry(action.remove_aura.spellId))
|
||||
if (!sSpellMgr->GetSpellInfo(action.remove_aura.spellId))
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId);
|
||||
if (action.remove_aura.target >= TARGET_T_END)
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
|
||||
|
||||
@@ -164,7 +164,7 @@ void ScriptedAI::DoStopAttack()
|
||||
me->AttackStop();
|
||||
}
|
||||
|
||||
void ScriptedAI::DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered)
|
||||
void ScriptedAI::DoCastSpell(Unit* pTarget, SpellInfo const* pSpellInfo, bool bTriggered)
|
||||
{
|
||||
if (!pTarget || me->IsNonMeleeSpellCasted(false))
|
||||
return;
|
||||
@@ -192,7 +192,7 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 entry, float offsetX, float offsetY
|
||||
return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime);
|
||||
}
|
||||
|
||||
SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effects)
|
||||
SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effects)
|
||||
{
|
||||
//No target so we can't cast
|
||||
if (!target)
|
||||
@@ -203,18 +203,18 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
|
||||
return false;
|
||||
|
||||
//Using the extended script system we first create a list of viable spells
|
||||
SpellEntry const* apSpell[CREATURE_MAX_SPELLS];
|
||||
memset(apSpell, 0, CREATURE_MAX_SPELLS * sizeof(SpellEntry*));
|
||||
SpellInfo const* apSpell[CREATURE_MAX_SPELLS];
|
||||
memset(apSpell, 0, CREATURE_MAX_SPELLS * sizeof(SpellInfo*));
|
||||
|
||||
uint32 spellCount = 0;
|
||||
|
||||
SpellEntry const* tempSpell = NULL;
|
||||
SpellInfo const* tempSpell = NULL;
|
||||
SpellRangeEntry const* tempRange = NULL;
|
||||
|
||||
//Check if each spell is viable(set it to null if not)
|
||||
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++)
|
||||
{
|
||||
tempSpell = sSpellStore.LookupEntry(me->m_spells[i]);
|
||||
tempSpell = sSpellMgr->GetSpellInfo(me->m_spells[i]);
|
||||
|
||||
//This spell doesn't exist
|
||||
if (!tempSpell)
|
||||
@@ -238,31 +238,24 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
|
||||
continue;
|
||||
|
||||
//Make sure that the spell uses the requested amount of power
|
||||
if (powerCostMin && tempSpell->manaCost < powerCostMin)
|
||||
if (powerCostMin && tempSpell->ManaCost < powerCostMin)
|
||||
continue;
|
||||
|
||||
if (powerCostMax && tempSpell->manaCost > powerCostMax)
|
||||
if (powerCostMax && tempSpell->ManaCost > powerCostMax)
|
||||
continue;
|
||||
|
||||
//Continue if we don't have the mana to actually cast this spell
|
||||
if (tempSpell->manaCost > me->GetPower(Powers(tempSpell->powerType)))
|
||||
continue;
|
||||
|
||||
//Get the Range
|
||||
tempRange = GetSpellRangeStore()->LookupEntry(tempSpell->rangeIndex);
|
||||
|
||||
//Spell has invalid range store so we can't use it
|
||||
if (!tempRange)
|
||||
if (tempSpell->ManaCost > me->GetPower(Powers(tempSpell->PowerType)))
|
||||
continue;
|
||||
|
||||
//Check if the spell meets our range requirements
|
||||
if (rangeMin && me->GetSpellMinRangeForTarget(target, tempRange) < rangeMin)
|
||||
if (rangeMin && me->GetSpellMinRangeForTarget(target, tempSpell) < rangeMin)
|
||||
continue;
|
||||
if (rangeMax && me->GetSpellMaxRangeForTarget(target, tempRange) > rangeMax)
|
||||
if (rangeMax && me->GetSpellMaxRangeForTarget(target, tempSpell) > rangeMax)
|
||||
continue;
|
||||
|
||||
//Check if our target is in range
|
||||
if (me->IsWithinDistInMap(target, float(me->GetSpellMinRangeForTarget(target, tempRange))) || !me->IsWithinDistInMap(target, float(me->GetSpellMaxRangeForTarget(target, tempRange))))
|
||||
if (me->IsWithinDistInMap(target, float(me->GetSpellMinRangeForTarget(target, tempSpell))) || !me->IsWithinDistInMap(target, float(me->GetSpellMaxRangeForTarget(target, tempSpell))))
|
||||
continue;
|
||||
|
||||
//All good so lets add it to the spell list
|
||||
@@ -277,7 +270,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
|
||||
return apSpell[urand(0, spellCount - 1)];
|
||||
}
|
||||
|
||||
bool ScriptedAI::CanCast(Unit* target, SpellEntry const* spell, bool triggered /*= false*/)
|
||||
bool ScriptedAI::CanCast(Unit* target, SpellInfo const* spell, bool triggered /*= false*/)
|
||||
{
|
||||
//No target so we can't cast
|
||||
if (!target || !spell)
|
||||
@@ -288,17 +281,11 @@ bool ScriptedAI::CanCast(Unit* target, SpellEntry const* spell, bool triggered /
|
||||
return false;
|
||||
|
||||
//Check for power
|
||||
if (!triggered && me->GetPower(Powers(spell->powerType)) < spell->manaCost)
|
||||
return false;
|
||||
|
||||
SpellRangeEntry const* tempRange = GetSpellRangeStore()->LookupEntry(spell->rangeIndex);
|
||||
|
||||
//Spell has invalid range store so we can't use it
|
||||
if (!tempRange)
|
||||
if (!triggered && me->GetPower(Powers(spell->PowerType)) < spell->ManaCost)
|
||||
return false;
|
||||
|
||||
//Unit is out of range of this spell
|
||||
if (me->IsInRange(target, float(me->GetSpellMinRangeForTarget(target, tempRange)), float(me->GetSpellMaxRangeForTarget(target, tempRange))))
|
||||
if (me->IsInRange(target, float(me->GetSpellMinRangeForTarget(target, spell)), float(me->GetSpellMaxRangeForTarget(target, spell))))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
@@ -28,8 +28,6 @@
|
||||
#define CAST_CRE(a) (dynamic_cast<Creature*>(a))
|
||||
#define CAST_AI(a, b) (dynamic_cast<a*>(b))
|
||||
|
||||
#define GET_SPELL(a) (const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(a)))
|
||||
|
||||
class InstanceScript;
|
||||
|
||||
class SummonList : public std::list<uint64>
|
||||
@@ -78,10 +76,10 @@ struct ScriptedAI : public CreatureAI
|
||||
void SummonedCreatureDespawn(Creature* /*summon*/) {}
|
||||
|
||||
// Called when hit by a spell
|
||||
void SpellHit(Unit* /*caster*/, SpellEntry const* /*spell*/) {}
|
||||
void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) {}
|
||||
|
||||
// Called when spell hits a target
|
||||
void SpellHitTarget(Unit* /*target*/, SpellEntry const* /*spell*/) {}
|
||||
void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) {}
|
||||
|
||||
//Called at waypoint reached or PointMovement end
|
||||
void MovementInform(uint32 /*type*/, uint32 /*id*/) {}
|
||||
@@ -123,7 +121,7 @@ struct ScriptedAI : public CreatureAI
|
||||
void DoStopAttack();
|
||||
|
||||
//Cast spell by spell info
|
||||
void DoCastSpell(Unit* target, SpellEntry const* spellInfo, bool triggered = false);
|
||||
void DoCastSpell(Unit* target, SpellInfo const* spellInfo, bool triggered = false);
|
||||
|
||||
//Plays a sound to all nearby players
|
||||
void DoPlaySoundToSet(WorldObject* source, uint32 soundId);
|
||||
@@ -160,10 +158,10 @@ struct ScriptedAI : public CreatureAI
|
||||
bool HealthAbovePct(uint32 pct) const { return me->HealthAbovePct(pct); }
|
||||
|
||||
//Returns spells that meet the specified criteria from the creatures spell list
|
||||
SpellEntry const* SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect);
|
||||
SpellInfo const* SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect);
|
||||
|
||||
//Checks if you can cast the specified spell
|
||||
bool CanCast(Unit* target, SpellEntry const* spell, bool triggered = false);
|
||||
bool CanCast(Unit* target, SpellInfo const* spell, bool triggered = false);
|
||||
|
||||
void SetEquipmentSlots(bool loadDefault, int32 mainHand = EQUIP_NO_CHANGE, int32 offHand = EQUIP_NO_CHANGE, int32 ranged = EQUIP_NO_CHANGE);
|
||||
|
||||
|
||||
@@ -606,12 +606,12 @@ void SmartAI::AttackStart(Unit* who)
|
||||
}
|
||||
}
|
||||
|
||||
void SmartAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)
|
||||
void SmartAI::SpellHit(Unit* pUnit, const SpellInfo* pSpell)
|
||||
{
|
||||
GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, pUnit, 0, 0, false, pSpell);
|
||||
}
|
||||
|
||||
void SmartAI::SpellHitTarget(Unit* target, const SpellEntry* pSpell)
|
||||
void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* pSpell)
|
||||
{
|
||||
GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, pSpell);
|
||||
}
|
||||
|
||||
@@ -100,10 +100,10 @@ class SmartAI : public CreatureAI
|
||||
void MoveInLineOfSight(Unit *who);
|
||||
|
||||
// Called when hit by a spell
|
||||
void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
|
||||
void SpellHit(Unit* pUnit, const SpellInfo* pSpell);
|
||||
|
||||
// Called when spell hits a target
|
||||
void SpellHitTarget(Unit* target, const SpellEntry* pSpell);
|
||||
void SpellHitTarget(Unit* target, const SpellInfo* pSpell);
|
||||
|
||||
// Called at any Damage from any attacker (before damage apply)
|
||||
void DamageTaken(Unit* done_by, uint32& damage);
|
||||
|
||||
@@ -74,7 +74,7 @@ void SmartScript::OnReset()
|
||||
mLastInvoker = 0;
|
||||
}
|
||||
|
||||
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
|
||||
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
|
||||
{
|
||||
if (e == SMART_EVENT_AGGRO)
|
||||
{
|
||||
@@ -103,7 +103,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
|
||||
}
|
||||
}
|
||||
|
||||
void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
|
||||
void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
|
||||
{
|
||||
//calc random
|
||||
if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
|
||||
@@ -2164,7 +2164,7 @@ ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
|
||||
return targets;
|
||||
}
|
||||
|
||||
void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
|
||||
void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
|
||||
{
|
||||
if (!e.active && e.GetEventType() != SMART_EVENT_LINK)
|
||||
return;
|
||||
|
||||
@@ -40,13 +40,13 @@ class SmartScript
|
||||
void GetScript();
|
||||
void FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at);
|
||||
|
||||
void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellEntry* spell = NULL, GameObject* gob = NULL);
|
||||
void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellEntry* spell = NULL, GameObject* gob = NULL);
|
||||
void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
|
||||
void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
|
||||
bool CheckTimer(SmartScriptHolder const& e) const;
|
||||
void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
|
||||
void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
|
||||
void InitTimer(SmartScriptHolder& e);
|
||||
void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellEntry* spell = NULL, GameObject* gob = NULL);
|
||||
void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
|
||||
ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = NULL);
|
||||
ObjectList* GetWorldObjectsInDist(float dist);
|
||||
void InstallTemplate(SmartScriptHolder const& e);
|
||||
|
||||
@@ -334,7 +334,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
|
||||
case SMART_EVENT_SPELLHIT_TARGET:
|
||||
if (e.event.spellHit.spell)
|
||||
{
|
||||
SpellEntry const* pSpell = sSpellStore.LookupEntry(e.event.spellHit.spell);
|
||||
SpellInfo const* pSpell = sSpellMgr->GetSpellInfo(e.event.spellHit.spell);
|
||||
if (!pSpell)
|
||||
{
|
||||
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
|
||||
|
||||
@@ -1311,7 +1311,7 @@ class SmartAIMgr
|
||||
|
||||
bool IsSpellValid(SmartScriptHolder const& e, uint32 entry)
|
||||
{
|
||||
if (!sSpellStore.LookupEntry(entry))
|
||||
if (!sSpellMgr->GetSpellInfo(entry))
|
||||
{
|
||||
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user