*Merge SD2.

*r968: Adjust some scripts to use SetEquipmentSlots()
*r969: Made a few corrections to EventAI.txt
*r970: Added ScriptedAI function SetCombatMovement() for future use/development.
*r971: Small adjustments to escortAI, remove some useless code and always use current WaitTimer if not already 0 after return to last known waypoint.
*r972: Added support for quest 1651

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-05-19 21:03:43 +02:00
parent e348b671e7
commit b0ea9c589a
11 changed files with 281 additions and 64 deletions
@@ -188,6 +188,11 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand = EQUIP_NO_CHANGE, int32 uiOffHand = EQUIP_NO_CHANGE, int32 uiRanged = EQUIP_NO_CHANGE);
void SetSheathState(SheathState newState);
void SetCombatMovement(bool CombatMove);
protected:
bool CombatMovement;
};
struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI