*Merge SD2.
*r968: Adjust some scripts to use SetEquipmentSlots() *r969: Made a few corrections to EventAI.txt *r970: Added ScriptedAI function SetCombatMovement() for future use/development. *r971: Small adjustments to escortAI, remove some useless code and always use current WaitTimer if not already 0 after return to last known waypoint. *r972: Added support for quest 1651 --HG-- branch : trunk
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@@ -188,6 +188,11 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand = EQUIP_NO_CHANGE, int32 uiOffHand = EQUIP_NO_CHANGE, int32 uiRanged = EQUIP_NO_CHANGE);
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void SetSheathState(SheathState newState);
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void SetCombatMovement(bool CombatMove);
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protected:
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bool CombatMovement;
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};
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struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
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