Move the EvilID.h includes to pch.

--HG--
branch : trunk
This commit is contained in:
Xanadu
2010-02-04 21:07:12 +01:00
parent 3df5bb041c
commit b0b261585f
14 changed files with 6 additions and 12 deletions
+1
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@@ -21,6 +21,7 @@
#include "Chat.h" #include "Chat.h"
#include "DBCStructure.h" #include "DBCStructure.h"
#include "DBCStores.h" #include "DBCStores.h"
#include "SpellId.h"
#ifdef WIN32 #ifdef WIN32
#include <windows.h> #include <windows.h>
+4
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@@ -1,5 +1,8 @@
/* This file is auto-generated. */ /* This file is auto-generated. */
#ifndef _SPELLID_H
#define _SPELLID_H
enum SpellId enum SpellId
{ {
// 1: Word of Recall (OLD) // 1: Word of Recall (OLD)
@@ -140134,3 +140137,4 @@ enum SpellId
}; };
#endif
@@ -20,7 +20,6 @@
#include "Vehicle.h" #include "Vehicle.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "ScriptedEscortAI.h" #include "ScriptedEscortAI.h"
#include "SpellId.h"
/*###### /*######
##Quest 12848 ##Quest 12848
@@ -23,7 +23,6 @@ EndScriptData */
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "temple_of_ahnqiraj.h" #include "temple_of_ahnqiraj.h"
#include "SpellId.h"
/* /*
* This is a 2 phases events. Here follows an explanation of the main events and transition between phases and sub-phases. * This is a 2 phases events. Here follows an explanation of the main events and transition between phases and sub-phases.
@@ -29,7 +29,6 @@ update creature_template set scriptname = 'boss_trollgore' where entry = '';
*** SQL END ***/ *** SQL END ***/
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "drak_tharon_keep.h" #include "drak_tharon_keep.h"
#include "SpellId.h"
enum Spells enum Spells
{ {
@@ -16,7 +16,6 @@
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "naxxramas.h" #include "naxxramas.h"
#include "SpellId.h"
#define SAY_GREET RAND(-1533000,-1533004,-1533005,-1533006,-1533007) #define SAY_GREET RAND(-1533000,-1533004,-1533005,-1533006,-1533007)
#define SAY_AGGRO RAND(-1533001,-1533002,-1533003) #define SAY_AGGRO RAND(-1533001,-1533002,-1533003)
@@ -18,7 +18,6 @@
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "naxxramas.h" #include "naxxramas.h"
#include "SpellId.h"
enum Yells enum Yells
{ {
@@ -16,7 +16,6 @@
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "naxxramas.h" #include "naxxramas.h"
#include "SpellId.h"
enum Yells enum Yells
{ {
@@ -18,7 +18,6 @@
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "naxxramas.h" #include "naxxramas.h"
#include "SpellId.h"
enum Spells enum Spells
{ {
@@ -18,7 +18,6 @@
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "naxxramas.h" #include "naxxramas.h"
#include "SpellId.h"
enum Spells enum Spells
{ {
@@ -18,7 +18,6 @@
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "naxxramas.h" #include "naxxramas.h"
#include "SpellId.h"
//Stalagg //Stalagg
enum StalaggYells enum StalaggYells
@@ -11,7 +11,6 @@ update creature_template set scriptname = '' where entry = '';
*** SQL END ***/ *** SQL END ***/
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "violet_hold.h" #include "violet_hold.h"
#include "SpellId.h"
enum Spells enum Spells
{ {
@@ -24,7 +24,6 @@ Script Data End */
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "violet_hold.h" #include "violet_hold.h"
#include "SpellId.h"
enum Spells enum Spells
{ {
+1 -1
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@@ -43,10 +43,10 @@ go_rusty_cage
go_scourge_cage go_scourge_cage
go_jotunheim_cage go_jotunheim_cage
go_table_theka go_table_theka
go_soulwell
EndContentData */ EndContentData */
#include "ScriptedPch.h" #include "ScriptedPch.h"
#include "SpellId.h"
/*###### /*######
## go_cat_figurine ## go_cat_figurine