Move the EvilID.h includes to pch.
--HG-- branch : trunk
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@@ -11,7 +11,6 @@ update creature_template set scriptname = '' where entry = '';
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*** SQL END ***/
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#include "ScriptedPch.h"
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#include "violet_hold.h"
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#include "SpellId.h"
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enum Spells
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{
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@@ -24,7 +24,6 @@ Script Data End */
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#include "ScriptedPch.h"
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#include "violet_hold.h"
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#include "SpellId.h"
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enum Spells
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{
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