Added new config option: vmap.petLOS
Enabling it makes pets do LOS check before attacking its target. --HG-- branch : trunk
This commit is contained in:
@@ -115,9 +115,14 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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return;
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// Not let attack through obstructions
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//if(!pet->IsWithinLOSInMap(TargetUnit))
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// return;
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if(sWorld.getConfig(CONFIG_PET_LOS))
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{
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if(!pet->IsWithinLOSInMap(TargetUnit))
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return;
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}
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pet->clearUnitState(UNIT_STAT_FOLLOW);
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if(pet->GetTypeId() != TYPEID_PLAYER && ((Creature*)pet)->IsAIEnabled)
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+1
-1
@@ -1009,7 +1009,7 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
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m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false);
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m_configs[CONFIG_PREMATURE_BG_REWARD] = sConfig.GetBoolDefault("Battleground.PrematureReward", true);
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m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false);
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m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false);
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+1
-1
@@ -207,7 +207,7 @@ enum WorldConfigs
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CONFIG_MIN_LOG_UPDATE,
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CONFIG_ENABLE_SINFO_LOGIN,
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CONFIG_PREMATURE_BG_REWARD,
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CONFIG_PET_LOS,
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CONFIG_VALUE_COUNT
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};
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@@ -146,7 +146,12 @@ EAIErrorLevel = 2
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# vmap.ignoreSpellIds
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# These spells are ignored for LoS calculation
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# List of ids with delimiter ','
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#
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#
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# vmap.petLOS
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# Check LOS for pets, to avoid them going through walls etc.
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# Default: 0 (disable, less CPU usage)
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# 1 (enable, each pet attack command will check for LOS)
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#
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# DetectPosCollision
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# Check final move position, summon position, etc for visible collision with other objects or
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# wall (wall only if vmaps are enabled)
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@@ -193,6 +198,7 @@ vmap.enableLOS = 0
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vmap.enableHeight = 0
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vmap.ignoreMapIds = "369"
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vmap.ignoreSpellIds = "7720"
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vmap.petLOS = 0
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DetectPosCollision = 1
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TargetPosRecalculateRange = 1.5
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UpdateUptimeInterval = 10
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