Core/Auras: Removed pointless checks in SPELL_AURA_MOD_THREAT (10)
--HG-- branch : trunk
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@@ -3963,17 +3963,9 @@ void AuraEffect::HandleModThreat(AuraApplication const * aurApp, uint8 mode, boo
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return;
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Unit * target = aurApp->GetTarget();
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if (apply && !target->isAlive())
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return;
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Unit * caster = GetCaster();
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if (!caster)
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return;
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if (target->GetTypeId() == TYPEID_PLAYER)
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for (int8 x=0; x < MAX_SPELL_SCHOOL; x++)
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if (GetMiscValue() & int32(1<<x))
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ApplyPercentModFloatVar(target->m_threatModifier[x], (float)GetAmount(), apply);
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for (int32 i = 0; i < MAX_SPELL_SCHOOL; ++i)
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if (GetMiscValue() & (1 << i))
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ApplyPercentModFloatVar(target->m_threatModifier[i], float(GetAmount()), apply);
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}
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void AuraEffect::HandleAuraModTotalThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const
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