[7934] Implement ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA Author: Trazom

Also added ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE and support
    this criteira special cases base at `achievement_criteria_data`
    that required DB support.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-01 21:51:34 -05:00
parent e1058deaed
commit b05ebfa8e9
3 changed files with 57 additions and 7 deletions
+38 -4
View File
@@ -78,6 +78,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch(criteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
@@ -90,6 +91,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch(dataType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if(!creature.id || !objmgr.GetCreatureTemplate(creature.id))
@@ -174,7 +176,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return false;
}
bool AchievementCriteriaData::Meets(Player const* source, Unit const* target) const
bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
{
switch(dataType)
{
@@ -213,15 +215,17 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target) co
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
return target && target->HasAuraEffect(aura.spell_id,aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
return miscvalue1 >= value.minvalue;
}
return false;
}
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target) const
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
{
for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
if(!itr->Meets(source,target))
if(!itr->Meets(source,target,miscvalue))
return false;
return true;
@@ -289,6 +293,11 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
achievementCriteria->healing_done.mapid == miscvalue2)
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset
// reset only the criteria having the miscvalue1 condition
if (achievementCriteria->win_rated_arena.flag == miscvalue1)
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
break;
default: // reset all cases
break;
}
@@ -924,6 +933,26 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
// miscvalue1 contains the personal rating
if (!miscvalue1) // no update at login
continue;
// additional requirements
if(achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
{
// reset the progress as we have a win without the requirement.
SetCriteriaProgress(achievementCriteria, 0);
continue;
}
}
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
@@ -1189,7 +1218,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
@@ -1295,6 +1323,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return progress->counter >= achievementCriteria->own_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
return progress->counter >= achievementCriteria->win_rated_arena.count;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
@@ -1748,6 +1778,10 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
switch(criteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
if(criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
if(criteria->do_emote.count==0)
continue;