* Do not make nonphysical damage spells that use EffectWeaponDmg (like Seal of Command) receive total damage mod % auras twice - based on nos4r2zod's patch for MaNGOS
--HG-- branch : trunk
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@@ -1723,7 +1723,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void RemoveGameObject(uint32 spellid, bool del);
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void RemoveAllGameObjects();
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uint32 CalculateDamage(WeaponAttackType attType, bool normalized);
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uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct);
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float GetAPMultiplier(WeaponAttackType attType, bool normalized);
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void ModifyAuraState(AuraState flag, bool apply);
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uint32 BuildAuraStateUpdateForTarget(Unit * target) const;
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