* Do not make nonphysical damage spells that use EffectWeaponDmg (like Seal of Command) receive total damage mod % auras twice - based on nos4r2zod's patch for MaNGOS
--HG-- branch : trunk
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@@ -1670,7 +1670,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void ApplySpellPowerBonus(int32 amount, bool apply);
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void UpdateSpellDamageAndHealingBonus();
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void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
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void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage);
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void UpdateDefenseBonusesMod();
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void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
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