*Fix: Strand of the Ancients.
- Massive Seaforium Charge (needs DB support for the spawns) - Demolishers are not attackable at the start - Demolishers spawn at the workshop if the graveyard is taken (The spawn locations aren't official yet) - Demolishers spawn immediately after being destroyed To make SotA perfect, it needs a lot of DB support. - Seaforium Bomb spawn locations - Set speed_run to 0 of the Cannons. --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1 @@
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UPDATE `gameobject_template` SET `ScriptName`='go_massive_seaforium_charge' WHERE `entry` = 190752;
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@@ -0,0 +1,5 @@
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DELETE FROM `spell_linked_spell` WHERE `spell_effect` IN (52418, -52418);
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INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES
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(52415, 52418, 0, 'Carrying Seaforium - Add'),
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(52410, -52418, 0, 'Carrying Seaforium - Remove');
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@@ -1485,7 +1485,7 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
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}
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}
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}
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}
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Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 /*respawntime*/)
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Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime)
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{
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{
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Map * map = GetBgMap();
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Map * map = GetBgMap();
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if (!map)
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if (!map)
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@@ -1514,6 +1514,9 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
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map->Add(pCreature);
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map->Add(pCreature);
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m_BgCreatures[type] = pCreature->GetGUID();
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m_BgCreatures[type] = pCreature->GetGUID();
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if (respawntime)
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pCreature->SetRespawnDelay(respawntime);
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return pCreature;
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return pCreature;
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}
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}
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/*
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/*
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+76
-11
@@ -88,11 +88,12 @@ bool BattleGroundSA::ResetObjs()
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{
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{
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if (!AddCreature(BG_SA_NpcEntries[i], i, (attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
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if (!AddCreature(BG_SA_NpcEntries[i], i, (attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
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BG_SA_NpcSpawnlocs[i][0],BG_SA_NpcSpawnlocs[i][1],
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BG_SA_NpcSpawnlocs[i][0],BG_SA_NpcSpawnlocs[i][1],
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BG_SA_NpcSpawnlocs[i][2],BG_SA_NpcSpawnlocs[i][3]))
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BG_SA_NpcSpawnlocs[i][2],BG_SA_NpcSpawnlocs[i][3],600))
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return false;
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return false;
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}
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}
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OverrideGunFaction();
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OverrideGunFaction();
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DemolisherStartState(true);
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for (uint8 i = 0; i <= BG_SA_TITAN_RELIC; i++)
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for (uint8 i = 0; i <= BG_SA_TITAN_RELIC; i++)
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{
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{
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@@ -143,7 +144,7 @@ bool BattleGroundSA::ResetObjs()
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//GY capture points
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//GY capture points
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for (uint8 i = BG_SA_CENTRAL_FLAG; i < BG_SA_MAXOBJ; i++)
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for (uint8 i = BG_SA_CENTRAL_FLAG; i < BG_SA_MAXOBJ; i++)
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{
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{
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AddObject(i, BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0),
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AddObject(i, BG_SA_ObjEntries[(i + (attackers == TEAM_ALLIANCE ? 3:0))],
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BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
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BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
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BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
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BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
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0,0,0,0,RESPAWN_ONE_DAY);
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0,0,0,0,RESPAWN_ONE_DAY);
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@@ -236,6 +237,7 @@ void BattleGroundSA::Update(uint32 diff)
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{
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{
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TotalTime = 0;
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TotalTime = 0;
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ToggleTimer();
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ToggleTimer();
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DemolisherStartState(false);
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status = (status == BG_SA_WARMUP) ? BG_SA_ROUND_ONE : BG_SA_ROUND_TWO;
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status = (status == BG_SA_WARMUP) ? BG_SA_ROUND_ONE : BG_SA_ROUND_TWO;
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}
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}
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if (TotalTime >= BG_SA_BOAT_START)
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if (TotalTime >= BG_SA_BOAT_START)
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@@ -276,7 +278,10 @@ void BattleGroundSA::Update(uint32 diff)
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}
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}
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}
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}
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if (status == BG_SA_ROUND_ONE || status == BG_SA_ROUND_TWO)
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if (status == BG_SA_ROUND_ONE || status == BG_SA_ROUND_TWO)
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{
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SendTime();
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SendTime();
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UpdateDemolisherSpawns();
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}
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}
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}
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}
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}
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@@ -478,6 +483,23 @@ void BattleGroundSA::OverrideGunFaction()
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}
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}
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}
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}
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void BattleGroundSA::DemolisherStartState(bool start)
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{
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if (!m_BgCreatures[0])
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return;
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for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4; i++)
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{
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if (Creature* dem = GetBGCreature(i))
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{
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if (start)
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dem->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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else
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dem->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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}
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}
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}
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void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
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void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
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{
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{
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if (!GateStatus[i])
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if (!GateStatus[i])
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@@ -565,58 +587,76 @@ void BattleGroundSA::SendTime()
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UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000);
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UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000);
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}
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}
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void BattleGroundSA::EventPlayerClickedOnFlag(Player * /*Source*/, GameObject* target_obj)
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void BattleGroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
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{
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{
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switch(target_obj->GetEntry())
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switch(target_obj->GetEntry())
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{
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{
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case 191307:
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case 191307:
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case 191308:
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case 191308:
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CaptureGraveyard(BG_SA_LEFT_CAPTURABLE_GY);
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CaptureGraveyard(BG_SA_LEFT_CAPTURABLE_GY, Source);
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break;
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break;
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case 191305:
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case 191305:
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case 191306:
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case 191306:
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CaptureGraveyard(BG_SA_RIGHT_CAPTURABLE_GY);
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CaptureGraveyard(BG_SA_RIGHT_CAPTURABLE_GY, Source);
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break;
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break;
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case 191310:
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case 191310:
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case 191309:
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case 191309:
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CaptureGraveyard(BG_SA_CENTRAL_CAPTURABLE_GY);
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CaptureGraveyard(BG_SA_CENTRAL_CAPTURABLE_GY, Source);
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break;
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break;
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default:
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default:
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return;
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return;
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};
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};
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}
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}
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void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
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void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
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{
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{
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DelCreature(BG_SA_MAXNPC + i);
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DelCreature(BG_SA_MAXNPC + i);
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GraveyardStatus[i] = (GraveyardStatus[i] == TEAM_ALLIANCE? TEAM_HORDE : TEAM_ALLIANCE);
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GraveyardStatus[i] = Source->GetTeamId();
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WorldSafeLocsEntry const *sg = NULL;
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WorldSafeLocsEntry const *sg = NULL;
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sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
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sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
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AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE));
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AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE));
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uint32 npc = 0;
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uint32 npc = 0;
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uint32 flag = 0;
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switch(i)
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switch(i)
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{
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{
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case BG_SA_LEFT_CAPTURABLE_GY:
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case BG_SA_LEFT_CAPTURABLE_GY:
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SpawnBGObject(BG_SA_LEFT_FLAG,RESPAWN_ONE_DAY);
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flag = BG_SA_LEFT_FLAG;
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DelObject(flag);
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AddObject(flag,BG_SA_ObjEntries[(flag + (Source->GetTeamId() == TEAM_ALLIANCE ? 0:3))],
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BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
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BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
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npc = BG_SA_NPC_RIGSPARK;
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npc = BG_SA_NPC_RIGSPARK;
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AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
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AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
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BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
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BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
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BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
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BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
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UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
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UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
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UpdateWorldState(BG_SA_LEFT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
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UpdateWorldState(BG_SA_LEFT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
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break;
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break;
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case BG_SA_RIGHT_CAPTURABLE_GY:
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case BG_SA_RIGHT_CAPTURABLE_GY:
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SpawnBGObject(BG_SA_RIGHT_FLAG, RESPAWN_ONE_DAY);
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flag = BG_SA_RIGHT_FLAG;
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DelObject(flag);
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AddObject(flag,BG_SA_ObjEntries[(flag + (Source->GetTeamId() == TEAM_ALLIANCE ? 0:3))],
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BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
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BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
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npc = BG_SA_NPC_SPARKLIGHT;
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npc = BG_SA_NPC_SPARKLIGHT;
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AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
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AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
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BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
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BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
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BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
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BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
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UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
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UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
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UpdateWorldState(BG_SA_RIGHT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
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UpdateWorldState(BG_SA_RIGHT_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
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break;
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break;
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case BG_SA_CENTRAL_CAPTURABLE_GY:
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case BG_SA_CENTRAL_CAPTURABLE_GY:
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SpawnBGObject(BG_SA_CENTRAL_FLAG, RESPAWN_ONE_DAY);
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flag = BG_SA_CENTRAL_FLAG;
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DelObject(flag);
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AddObject(flag,BG_SA_ObjEntries[(flag + (Source->GetTeamId() == TEAM_ALLIANCE ? 0:3))],
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|
BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
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BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
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|
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UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
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UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
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UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
|
UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));
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break;
|
break;
|
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@@ -678,4 +718,29 @@ void BattleGroundSA::EndBattleGround(uint32 winner)
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BattleGround::EndBattleGround(winner);
|
BattleGround::EndBattleGround(winner);
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}
|
}
|
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|
|
||||||
|
void BattleGroundSA::UpdateDemolisherSpawns()
|
||||||
|
{
|
||||||
|
for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4; i++)
|
||||||
|
{
|
||||||
|
if (m_BgCreatures[i])
|
||||||
|
{
|
||||||
|
if (Creature *Demolisher = GetBGCreature(i))
|
||||||
|
{
|
||||||
|
if (Demolisher->isDead())
|
||||||
|
{
|
||||||
|
uint8 gy = (i >= BG_SA_DEMOLISHER_3 ? 3 : 2);
|
||||||
|
if (GraveyardStatus[gy] == attackers)
|
||||||
|
Demolisher->Relocate(BG_SA_NpcSpawnlocs[i + 6][0], BG_SA_NpcSpawnlocs[i + 6][1],
|
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|
BG_SA_NpcSpawnlocs[i + 6][2], BG_SA_NpcSpawnlocs[i + 6][3]);
|
||||||
|
else
|
||||||
|
Demolisher->Relocate(BG_SA_NpcSpawnlocs[i][0], BG_SA_NpcSpawnlocs[i][1],
|
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|
BG_SA_NpcSpawnlocs[i][2], BG_SA_NpcSpawnlocs[i][3]);
|
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|
|
||||||
|
Demolisher->Respawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,9 @@ class BattleGroundSAScore : public BattleGroundScore
|
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uint8 gates_destroyed;
|
uint8 gates_destroyed;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#define BG_SA_FLAG_AMOUNT 3
|
||||||
|
#define BG_SA_DEMOLISHER_AMOUNT 4
|
||||||
|
|
||||||
enum BG_SA_Status
|
enum BG_SA_Status
|
||||||
{
|
{
|
||||||
BG_SA_NOTSTARTED = 0,
|
BG_SA_NOTSTARTED = 0,
|
||||||
@@ -134,7 +137,7 @@ const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] =
|
|||||||
29262,
|
29262,
|
||||||
};
|
};
|
||||||
|
|
||||||
const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC][4] =
|
const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] =
|
||||||
{
|
{
|
||||||
//Cannons
|
//Cannons
|
||||||
{ 1436.429f, 110.05f, 41.407f, 5.4f },
|
{ 1436.429f, 110.05f, 41.407f, 5.4f },
|
||||||
@@ -155,6 +158,11 @@ const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC][4] =
|
|||||||
//Npcs
|
//Npcs
|
||||||
{ 1348.644165, -298.786469, 31.080130, 1.710423},
|
{ 1348.644165, -298.786469, 31.080130, 1.710423},
|
||||||
{ 1358.191040, 195.527786, 31.018187, 4.171337},
|
{ 1358.191040, 195.527786, 31.018187, 4.171337},
|
||||||
|
//Demolishers2
|
||||||
|
{ 1371.055786, -317.071136, 35.007359, 1.947460},
|
||||||
|
{ 1424.034912, -260.195190, 31.084425, 2.820013},
|
||||||
|
{ 1353.139893, 223.745438, 35.265411, 4.343684},
|
||||||
|
{ 1404.809570, 197.027237, 32.046032, 3.605401},
|
||||||
};
|
};
|
||||||
|
|
||||||
enum BG_SA_Objects
|
enum BG_SA_Objects
|
||||||
@@ -223,7 +231,7 @@ const float BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
|
|||||||
* to get horde ones.
|
* to get horde ones.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
const uint32 BG_SA_ObjEntries[BG_SA_MAXOBJ] =
|
const uint32 BG_SA_ObjEntries[BG_SA_MAXOBJ + BG_SA_FLAG_AMOUNT] =
|
||||||
{
|
{
|
||||||
190722,
|
190722,
|
||||||
190727,
|
190727,
|
||||||
@@ -245,6 +253,9 @@ const uint32 BG_SA_ObjEntries[BG_SA_MAXOBJ] =
|
|||||||
191310,
|
191310,
|
||||||
191306,
|
191306,
|
||||||
191308,
|
191308,
|
||||||
|
191309,
|
||||||
|
191305,
|
||||||
|
191307,
|
||||||
};
|
};
|
||||||
|
|
||||||
const uint32 BG_SA_Factions[2] =
|
const uint32 BG_SA_Factions[2] =
|
||||||
@@ -323,10 +334,12 @@ class BattleGroundSA : public BattleGround
|
|||||||
void StartShips();
|
void StartShips();
|
||||||
void TeleportPlayers();
|
void TeleportPlayers();
|
||||||
void OverrideGunFaction();
|
void OverrideGunFaction();
|
||||||
|
void DemolisherStartState(bool start);
|
||||||
void DestroyGate(uint32 i, Player* pl);
|
void DestroyGate(uint32 i, Player* pl);
|
||||||
void SendTime();
|
void SendTime();
|
||||||
void CaptureGraveyard(BG_SA_Graveyards i);
|
void CaptureGraveyard(BG_SA_Graveyards i, Player *Source);
|
||||||
void ToggleTimer();
|
void ToggleTimer();
|
||||||
|
void UpdateDemolisherSpawns();
|
||||||
TeamId attackers;
|
TeamId attackers;
|
||||||
uint32 TotalTime;
|
uint32 TotalTime;
|
||||||
bool ShipsStarted;
|
bool ShipsStarted;
|
||||||
|
|||||||
@@ -982,6 +982,12 @@ bool GOHello_go_hive_pod(Player *pPlayer, GameObject *pGO)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool GOHello_go_massive_seaforium_charge(Player* pPlayer, GameObject *pGo)
|
||||||
|
{
|
||||||
|
pGo->SetLootState(GO_JUST_DEACTIVATED);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void AddSC_go_scripts()
|
void AddSC_go_scripts()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
@@ -1168,4 +1174,9 @@ void AddSC_go_scripts()
|
|||||||
newscript->Name = "go_hive_pod";
|
newscript->Name = "go_hive_pod";
|
||||||
newscript->pGOHello = &GOHello_go_hive_pod;
|
newscript->pGOHello = &GOHello_go_hive_pod;
|
||||||
newscript->RegisterSelf();
|
newscript->RegisterSelf();
|
||||||
|
|
||||||
|
newscript = new Script;
|
||||||
|
newscript->Name = "go_massive_seaforium_charge";
|
||||||
|
newscript->pGOHello = &GOHello_go_massive_seaforium_charge;
|
||||||
|
newscript->RegisterSelf();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user