*Fix: Strand of the Ancients.
- Massive Seaforium Charge (needs DB support for the spawns) - Demolishers are not attackable at the start - Demolishers spawn at the workshop if the graveyard is taken (The spawn locations aren't official yet) - Demolishers spawn immediately after being destroyed To make SotA perfect, it needs a lot of DB support. - Seaforium Bomb spawn locations - Set speed_run to 0 of the Cannons. --HG-- branch : trunk
This commit is contained in:
@@ -1485,7 +1485,7 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
|
||||
}
|
||||
}
|
||||
|
||||
Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 /*respawntime*/)
|
||||
Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime)
|
||||
{
|
||||
Map * map = GetBgMap();
|
||||
if (!map)
|
||||
@@ -1514,6 +1514,9 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
|
||||
map->Add(pCreature);
|
||||
m_BgCreatures[type] = pCreature->GetGUID();
|
||||
|
||||
if (respawntime)
|
||||
pCreature->SetRespawnDelay(respawntime);
|
||||
|
||||
return pCreature;
|
||||
}
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user