Ulduar: Fix typo on Flame Leviathan's tower event's triggering system

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-05-29 23:23:38 +02:00
parent 0dceb037bf
commit affccbdb57
@@ -183,7 +183,7 @@ struct instance_ulduar : public ScriptedInstance
} }
} }
void EventProcess(GameObject* pGo, uint32 uiEventId) void ProcessEvent(GameObject* pGo, uint32 uiEventId)
{ {
// Flame Leviathan's Tower Event triggers // Flame Leviathan's Tower Event triggers
Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN); Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN);