Ulduar: Fix typo on Flame Leviathan's tower event's triggering system
--HG-- branch : trunk
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@@ -183,7 +183,7 @@ struct instance_ulduar : public ScriptedInstance
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}
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}
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}
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}
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void EventProcess(GameObject* pGo, uint32 uiEventId)
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void ProcessEvent(GameObject* pGo, uint32 uiEventId)
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{
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{
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// Flame Leviathan's Tower Event triggers
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// Flame Leviathan's Tower Event triggers
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Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN);
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Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN);
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