Core/Misc: Some random cleanups and code style fixes

This commit is contained in:
tobmaps
2011-06-20 04:04:20 +07:00
parent 24764a674b
commit afd524f36b
5 changed files with 53 additions and 53 deletions
+5 -5
View File
@@ -992,7 +992,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
return;
}
Unit *pVictim = damageInfo->target;
Unit* pVictim = damageInfo->target;
if (!pVictim || !pVictim->isAlive())
return;
@@ -1095,7 +1095,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if (damageInfo == 0)
return;
Unit *pVictim = damageInfo->target;
Unit* pVictim = damageInfo->target;
if (!pVictim)
return;
@@ -1325,7 +1325,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
Unit *pVictim = damageInfo->target;
Unit* pVictim = damageInfo->target;
if (!pVictim->isAlive() || pVictim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (pVictim->HasUnitState(UNIT_STAT_ONVEHICLE) && pVictim->GetVehicleBase() != this) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
return;
@@ -5716,7 +5716,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return true;
// Crititcal counted -> roll chance
if (roll_chance_i(triggerAmount))
CastSpell(this, 48108, true, castItem, triggeredByAura);
CastSpell(this, 48108, true, castItem, triggeredByAura);
}
counter->SetAmount(25);
return true;
@@ -16759,7 +16759,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
{
if (itr->second.IsFitToRequirements(clicker, this))
{
Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();