Another basepoint fix, Thrill of the Hunt
--HG-- branch : trunk
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@@ -6617,11 +6617,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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return false;
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return false;
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// mana cost save
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// mana cost save
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int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
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basepoints0 = CalculatePowerCost(procSpell, this, SpellSchoolMask(procSpell->SchoolMask)) * 4/10;
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basepoints0 = mana * 40/100;
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if (basepoints0 <= 0)
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if (basepoints0 <= 0)
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return false;
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return false;
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basepoints0 += 1; // standard basepoint increase for CastCustomSpell
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target = this;
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target = this;
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triggered_spell_id = 34720;
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triggered_spell_id = 34720;
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break;
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break;
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