*[8465] Fixed exploit of z-axis described in http://getmangos.com/community/showthread.php?t=9652 Author: elecyb
Note: mostly just code cleanup, parts of this already seemed to be implemented, and some code that was updated in MaNGOS doesn't even exist in our code. --HG-- branch : trunk
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@@ -56,7 +56,7 @@ class TRINITY_DLL_DECL DestinationHolder
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uint32 StartTravel(TRAVELLER &traveller, bool sendMove = true);
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void GetLocationNow(const Map * map, float &x, float &y, float &z, bool is3D = false) const;
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void GetLocationNowNoMicroMovement(float &x, float &y, float &z) const; // For use without micro movement
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float GetDistance2dFromDestSq(const WorldObject &obj) const;
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float GetDistance3dFromDestSq(const WorldObject &obj) const;
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private:
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void _findOffSetPoint(float x1, float y1, float x2, float y2, float offset, float &x, float &y);
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@@ -188,11 +188,11 @@ DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y
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template<typename TRAVELLER>
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float
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DestinationHolder<TRAVELLER>::GetDistance2dFromDestSq(const WorldObject &obj) const
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DestinationHolder<TRAVELLER>::GetDistance3dFromDestSq(const WorldObject &obj) const
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{
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float x,y,z;
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obj.GetPosition(x,y,z);
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return (i_destX-x)*(i_destX-x)+(i_destY-y)*(i_destY-y);
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return (i_destX-x)*(i_destX-x)+(i_destY-y)*(i_destY-y)+(i_destZ-z)*(i_destZ-z);
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}
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template<typename TRAVELLER>
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