[8250] Cleanup code and data for spell_threat Author: nos4r2zod
* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.
--HG--
branch : trunk
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@@ -1463,13 +1463,6 @@ struct SpellFocusObjectEntry
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// 16 string flags, unused
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};
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// stored in SQL table
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struct SpellThreatEntry
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{
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uint32 spellId;
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int32 threat;
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};
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struct SpellRadiusEntry
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{
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uint32 ID;
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