[8125] Optimized spell cooldowns remove. Author: ApoC
Traverse only active cooldowns instead of whole player spell map. --HG-- branch : trunk
This commit is contained in:
@@ -1437,6 +1437,8 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
|
||||
PlayerSpellMap & GetSpellMap() { return m_spells; }
|
||||
|
||||
SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
|
||||
|
||||
void AddSpellMod(SpellModifier* mod, bool apply);
|
||||
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL);
|
||||
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL);
|
||||
@@ -1463,6 +1465,7 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
|
||||
void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
|
||||
void RemoveSpellCooldown(uint32 spell_id, bool update = false);
|
||||
void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
|
||||
void SendClearCooldown( uint32 spell_id, Unit* target );
|
||||
|
||||
void RemoveCategoryCooldown(uint32 cat);
|
||||
|
||||
Reference in New Issue
Block a user