[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
This commit is contained in:
@@ -65,7 +65,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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@@ -77,7 +77,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dk_anti_magic_shell_raid_AuraScript();
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}
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@@ -112,12 +112,12 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct));
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}
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void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
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@@ -134,7 +134,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dk_anti_magic_shell_self_AuraScript();
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}
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@@ -172,7 +172,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
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amount += int32(2 * caster->ToPlayer()->GetTotalAttackPowerValue(BASE_ATTACK));
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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@@ -184,7 +184,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dk_anti_magic_zone_AuraScript();
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}
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@@ -427,7 +427,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// You have a chance equal to your Parry chance
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if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance()))
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@@ -441,7 +441,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dk_spell_deflection_AuraScript();
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}
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@@ -503,7 +503,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
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{
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PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
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bool Validate(SpellInfo const *spellEntry)
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bool Validate(SpellInfo const* spellEntry)
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{
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// can't use other spell than will of the necropolis due to spell_ranks dependency
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if (sSpellMgr->GetFirstSpellInChain(DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
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@@ -530,7 +530,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// min pct of hp is stored in effect 0 of talent spell
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uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
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@@ -551,7 +551,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dk_will_of_the_necropolis_AuraScript();
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}
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@@ -599,7 +599,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dk_improved_blood_presence_AuraScript();
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}
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@@ -648,7 +648,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dk_improved_unholy_presence_AuraScript();
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}
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@@ -108,7 +108,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while Stunned in Moonkin Form
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
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@@ -122,7 +122,7 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dru_moonkin_form_passive_AuraScript();
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}
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@@ -152,7 +152,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while Stunned in Cat Form
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if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
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@@ -166,7 +166,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dru_primal_tenacity_AuraScript();
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}
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@@ -196,7 +196,7 @@ class spell_dru_savage_defense : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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void Absorb(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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{
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absorbAmount = uint32(CalculatePctN(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct));
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aurEff->SetAmount(0);
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@@ -209,7 +209,7 @@ class spell_dru_savage_defense : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_dru_savage_defense_AuraScript();
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}
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@@ -290,7 +290,7 @@ class spell_dru_starfall_aoe : public SpellScriptLoader
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}
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};
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SpellScript *GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_dru_starfall_aoe_SpellScript();
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}
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@@ -734,7 +734,7 @@ class spell_gen_gunship_portal : public SpellScriptLoader
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (Battleground *bg = caster->ToPlayer()->GetBattleground())
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if (Battleground* bg = caster->ToPlayer()->GetBattleground())
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if (bg->GetTypeID(true) == BATTLEGROUND_IC)
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bg->DoAction(1, caster->GetGUID());
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}
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@@ -87,7 +87,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_hun_aspect_of_the_beast_AuraScript();
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}
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@@ -328,7 +328,7 @@ public:
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const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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///! If spellId in cooldown map isn't valid, the above will return a null pointer.
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if (spellInfo &&
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@@ -433,7 +433,7 @@ public:
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}
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}
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void HandleUpdatePeriodic(AuraEffect * aurEff)
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void HandleUpdatePeriodic(AuraEffect* aurEff)
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{
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Unit* target = GetUnitOwner();
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if (Player* playerTarget = target->ToPlayer())
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@@ -453,7 +453,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_hun_sniper_training_AuraScript();
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}
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@@ -65,7 +65,7 @@ class spell_mage_blast_wave : public SpellScriptLoader
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}
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};
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SpellScript * GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_mage_blast_wave_SpellScript();
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}
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@@ -90,7 +90,7 @@ class spell_mage_cold_snap : public SpellScriptLoader
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const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
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(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) &&
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@@ -203,7 +203,7 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
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}
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};
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SpellScript * GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_mage_summon_water_elemental_SpellScript();
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}
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@@ -231,10 +231,10 @@ public:
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&& sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1);
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}
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void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
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if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
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{
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int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
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@@ -253,7 +253,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_mage_frost_warding_trigger_AuraScript();
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}
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@@ -274,11 +274,11 @@ public:
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&& sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
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}
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void Trigger(AuraEffect * aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
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if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
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{
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int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
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target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
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@@ -302,7 +302,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_mage_incanters_absorbtion_absorb_AuraScript();
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}
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@@ -324,7 +324,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_mage_incanters_absorbtion_manashield_AuraScript();
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}
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@@ -69,7 +69,7 @@ public:
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amount = -1;
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}
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void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* victim = GetTarget();
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int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
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@@ -109,7 +109,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_pal_ardent_defender_AuraScript();
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}
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@@ -161,7 +161,7 @@ public:
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}
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};
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SpellScript *GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_pal_blessing_of_faith_SpellScript();
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}
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@@ -204,7 +204,7 @@ public:
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_pal_blessing_of_sanctuary_AuraScript();
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}
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@@ -253,7 +253,7 @@ public:
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class spell_pal_holy_shock_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_pal_holy_shock_SpellScript)
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bool Validate(SpellInfo const *spellEntry)
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bool Validate(SpellInfo const* spellEntry)
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{
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if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1))
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return false;
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@@ -293,7 +293,7 @@ public:
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}
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};
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SpellScript *GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_pal_holy_shock_SpellScript();
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}
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@@ -321,7 +321,7 @@ public:
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}
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};
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SpellScript *GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_pal_judgement_of_command_SpellScript();
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}
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@@ -64,7 +64,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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if (dmgInfo.GetDamage() < target->GetHealth())
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@@ -84,7 +84,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_pri_guardian_spirit_AuraScript();
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}
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@@ -114,7 +114,7 @@ class spell_pri_mana_burn : public SpellScriptLoader
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}
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};
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SpellScript * GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_pri_mana_burn_SpellScript;
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}
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@@ -140,7 +140,7 @@ class spell_pri_mind_sear : public SpellScriptLoader
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}
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};
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SpellScript *GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_pri_mind_sear_SpellScript();
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}
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@@ -170,7 +170,7 @@ class spell_pri_pain_and_suffering_proc : public SpellScriptLoader
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}
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};
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SpellScript *GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_pri_pain_and_suffering_proc_SpellScript;
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}
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@@ -225,7 +225,7 @@ class spell_pri_penance : public SpellScriptLoader
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}
|
||||
};
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||||
|
||||
SpellScript *GetSpellScript() const
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||||
SpellScript* GetSpellScript() const
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||||
{
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return new spell_pri_penance_SpellScript;
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}
|
||||
@@ -246,7 +246,7 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
|
||||
return sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) && sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1);
|
||||
}
|
||||
|
||||
void Trigger(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (dmgInfo.GetAttacker() == target)
|
||||
@@ -254,7 +254,7 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
if (AuraEffect * talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
|
||||
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
|
||||
{
|
||||
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
|
||||
target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
|
||||
@@ -267,7 +267,7 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript *GetAuraScript() const
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_pri_reflective_shield_trigger_AuraScript();
|
||||
}
|
||||
|
||||
@@ -470,7 +470,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript * GetSpellScript() const
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_q11730_ultrasonic_screwdriver_SpellScript();
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ public:
|
||||
amount = -1;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (dmgInfo.GetDamage() < target->GetHealth())
|
||||
@@ -95,7 +95,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript *GetAuraScript() const
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_cheat_death_AuraScript();
|
||||
}
|
||||
@@ -125,7 +125,7 @@ public:
|
||||
amount = -1;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
|
||||
// reduces all damage taken while stun or fear
|
||||
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
|
||||
@@ -139,7 +139,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript *GetAuraScript() const
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_nerves_of_steel_AuraScript();
|
||||
}
|
||||
@@ -170,7 +170,7 @@ class spell_rog_preparation : public SpellScriptLoader
|
||||
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
|
||||
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
|
||||
{
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
||||
|
||||
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
|
||||
{
|
||||
@@ -202,7 +202,7 @@ class spell_rog_preparation : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_preparation_SpellScript();
|
||||
}
|
||||
@@ -246,7 +246,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript *GetAuraScript() const
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_prey_on_the_weak_AuraScript();
|
||||
}
|
||||
@@ -284,7 +284,7 @@ class spell_rog_shiv : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_shiv_SpellScript();
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
amount = -1;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
|
||||
// reduces all damage taken while stun, fear or silence
|
||||
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
|
||||
@@ -74,7 +74,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript *GetAuraScript() const
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_sha_astral_shift_AuraScript();
|
||||
}
|
||||
@@ -167,7 +167,7 @@ public:
|
||||
int32 effValue = GetEffectValue();
|
||||
// Glyph of Mana Tide
|
||||
if (Unit* owner = caster->GetOwner())
|
||||
if (AuraEffect *dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
|
||||
if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
|
||||
effValue += dummy->GetAmount();
|
||||
// Regenerate 6% of Total Mana Every 3 secs
|
||||
int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue));
|
||||
@@ -222,7 +222,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript *GetAuraScript() const
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_sha_earthbind_totem_AuraScript();
|
||||
}
|
||||
|
||||
@@ -224,7 +224,7 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_warl_seed_of_corruption_SpellScript();
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ class spell_warr_last_stand : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_warr_last_stand_SpellScript();
|
||||
}
|
||||
@@ -83,7 +83,7 @@ class spell_warr_improved_spell_reflection : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript *GetSpellScript() const
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_warr_improved_spell_reflection_SpellScript();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user