[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
@@ -54,7 +54,7 @@ public:
pInstance = c->GetInstanceScript();
}
InstanceScript *pInstance;
InstanceScript* pInstance;
uint32 Cleave_Timer;
uint32 ToxicVolley_Timer;
@@ -151,7 +151,7 @@ public:
pInstance = c->GetInstanceScript();
}
InstanceScript *pInstance;
InstanceScript* pInstance;
uint32 Charge_Timer;
uint32 KnockBack_Timer;
@@ -244,7 +244,7 @@ public:
pInstance = c->GetInstanceScript();
}
InstanceScript *pInstance;
InstanceScript* pInstance;
uint32 Heal_Timer;
uint32 Fear_Timer;
@@ -238,7 +238,7 @@ public:
{
if (Player* target = CAST_PLR(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
{
if (Group *pGrp = target->GetGroup())
if (Group* pGrp = target->GetGroup())
for (uint8 ico = 0; ico < TARGETICONCOUNT; ++ico)
{
//if (grp->m_targetIcons[ico] == me->GetGUID()) -- private member :(
@@ -66,7 +66,7 @@ struct boss_twinemperorsAI : public ScriptedAI
pInstance = c->GetInstanceScript();
}
InstanceScript *pInstance;
InstanceScript* pInstance;
uint32 Heal_Timer;
uint32 Teleport_Timer;
@@ -147,7 +147,7 @@ struct boss_twinemperorsAI : public ScriptedAI
{
// TODO: we should activate the other boss location so he can start attackning even if nobody
// is near I dont know how to do that
ScriptedAI *otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());
ScriptedAI* otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());
if (!pOtherBoss->isInCombat())
{
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_AGGRO : SOUND_VN_AGGRO);
@@ -157,7 +157,7 @@ struct boss_twinemperorsAI : public ScriptedAI
}
}
void SpellHit(Unit* caster, const SpellInfo *entry)
void SpellHit(Unit* caster, const SpellInfo* entry)
{
if (caster == me)
return;
@@ -221,7 +221,7 @@ struct boss_twinemperorsAI : public ScriptedAI
float other_z = pOtherBoss->GetPositionZ();
float other_o = pOtherBoss->GetOrientation();
Map *thismap = me->GetMap();
Map* thismap = me->GetMap();
thismap->CreatureRelocation(pOtherBoss, me->GetPositionX(),
me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
thismap->CreatureRelocation(me, other_x, other_y, other_z, other_o);
@@ -118,7 +118,7 @@ public:
void GiveBuddyMyList(Creature* c)
{
aqsentinelAI *cai = CAST_AI(aqsentinelAI, (c)->AI());
aqsentinelAI* cai = CAST_AI(aqsentinelAI, (c)->AI());
for (int i=0; i<3; ++i)
if (NearbyGUID[i] && NearbyGUID[i] != c->GetGUID())
cai->AddBuddyToList(NearbyGUID[i]);