[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -237,7 +237,7 @@ class boss_arlokk : public CreatureScript
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me->SetDisplayId(MODEL_ID_PANTHER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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const CreatureTemplate *cinfo = me->GetCreatureInfo();
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const CreatureTemplate* cinfo = me->GetCreatureInfo();
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
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me->UpdateDamagePhysical(BASE_ATTACK);
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@@ -60,7 +60,7 @@ class boss_hakkar : public CreatureScript
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m_pInstance = c->GetInstanceScript();
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}
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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uint32 BloodSiphon_Timer;
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uint32 CorruptedBlood_Timer;
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@@ -59,7 +59,7 @@ class boss_jeklik : public CreatureScript
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m_pInstance = c->GetInstanceScript();
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}
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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uint32 Charge_Timer;
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uint32 SonicBurst_Timer;
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@@ -241,7 +241,7 @@ class mob_batrider : public CreatureScript
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m_pInstance = c->GetInstanceScript();
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}
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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uint32 Bomb_Timer;
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uint32 Check_Timer;
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@@ -194,7 +194,7 @@ class mob_healing_ward : public CreatureScript
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uint32 Heal_Timer;
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InstanceScript *pInstance;
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InstanceScript* pInstance;
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void Reset()
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{
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@@ -72,7 +72,7 @@ class boss_mandokir : public CreatureScript
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float targetY;
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float targetZ;
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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bool endWatch;
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bool someWatched;
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@@ -300,7 +300,7 @@ class mob_ohgan : public CreatureScript
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}
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uint32 SunderArmor_Timer;
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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void Reset()
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{
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@@ -56,7 +56,7 @@ class boss_marli : public CreatureScript
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m_pInstance = c->GetInstanceScript();
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}
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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uint32 SpawnStartSpiders_Timer;
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uint32 PoisonVolley_Timer;
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@@ -156,7 +156,7 @@ class boss_marli : public CreatureScript
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{
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DoScriptText(SAY_TRANSFORM, me);
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DoCast(me, SPELL_SPIDER_FORM);
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const CreatureTemplate *cinfo = me->GetCreatureInfo();
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const CreatureTemplate* cinfo = me->GetCreatureInfo();
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
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me->UpdateDamagePhysical(BASE_ATTACK);
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@@ -196,7 +196,7 @@ class boss_marli : public CreatureScript
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if (TransformBack_Timer <= diff)
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{
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me->SetDisplayId(15220);
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const CreatureTemplate *cinfo = me->GetCreatureInfo();
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const CreatureTemplate* cinfo = me->GetCreatureInfo();
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
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me->UpdateDamagePhysical(BASE_ATTACK);
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@@ -81,7 +81,7 @@ class boss_thekal : public CreatureScript
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uint32 Check_Timer;
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uint32 Resurrect_Timer;
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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bool Enraged;
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bool PhaseTwo;
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bool WasDead;
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@@ -201,7 +201,7 @@ class boss_thekal : public CreatureScript
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFullHealth();
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const CreatureTemplate *cinfo = me->GetCreatureInfo();
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const CreatureTemplate* cinfo = me->GetCreatureInfo();
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
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me->UpdateDamagePhysical(BASE_ATTACK);
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@@ -290,7 +290,7 @@ class mob_zealot_lorkhan : public CreatureScript
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bool FakeDeath;
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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void Reset()
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{
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@@ -451,7 +451,7 @@ class mob_zealot_zath : public CreatureScript
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bool FakeDeath;
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InstanceScript *m_pInstance;
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InstanceScript* m_pInstance;
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void Reset()
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{
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